Has anyone attempted to modify EoM to support a more low-magic feel? I love the ability to tailor magical traditions using the EoM spell system, but the result is still more high-powered/high-fantasy than I would like.
I'm looking for a way to tone down the effectiveness of magic to achieve a more classic swords-n-sorcery kind of feel. I am currently using True Sorcery which does this very well, but after rereading EoM, I'm wondering if it can be tweaked to obtain a similar result.
So far, my undesireable middle-ground solution would be to use EoM to create spells, assign them a spell level, and then use the Thieves' World spellcasting system. Hardly an optimal solution since EoM-revised doesn't relate MP to Spell Level.
I suspect I'll end up sticking with True Sorcery as it has provided the best fit thus far. It's just every time I start thinking about creating truly unique magical traditions, EoM starts calling me. I just can't go back to ultra-high magic games anymore, at least not as a GM.
Azgulor
I'm looking for a way to tone down the effectiveness of magic to achieve a more classic swords-n-sorcery kind of feel. I am currently using True Sorcery which does this very well, but after rereading EoM, I'm wondering if it can be tweaked to obtain a similar result.
So far, my undesireable middle-ground solution would be to use EoM to create spells, assign them a spell level, and then use the Thieves' World spellcasting system. Hardly an optimal solution since EoM-revised doesn't relate MP to Spell Level.
I suspect I'll end up sticking with True Sorcery as it has provided the best fit thus far. It's just every time I start thinking about creating truly unique magical traditions, EoM starts calling me. I just can't go back to ultra-high magic games anymore, at least not as a GM.
Azgulor