2d20 Heroes of Might and Magic RPG from Ubisoft and Modiphius


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Free quickstart rules now available ahead of kickstarter:


Hmm the The Krewlod Frontier looks like a nice starter adventure, I'm not familiar with how the 2D20 rules play, but I do like the focus on Strategic Goals and how theyve managed to integrate Unit and Solo Adventure play together without getting complex. The Prep-Exploration-Adventure-Tavern-Battle Phases give a nice formalised structure to game play
 

Will need to dig into the quickstarter to get good feel of it, though helps ive used the 2d20 system before.
Interestingly I kept getting tripped up and confusing the setting with the setting from the Warlords setting (where is the Sirian and Orcs of Kor flags?) But on plus side i think the rules would work well for both settings.
 

Hmm the The Krewlod Frontier looks like a nice starter adventure, I'm not familiar with how the 2D20 rules play, but I do like the focus on Strategic Goals and how theyve managed to integrate Unit and Solo Adventure play together without getting complex. The Prep-Exploration-Adventure-Tavern-Battle Phases give a nice formalised structure to game play
The one major element is that catches people is, "if it's not visible in framing the scene, the GM needs to use Threat to add it during the scene."

Aside from that and the heavy use of metacurrency, the 2d20 system is pretty good. (My next campaign is going to be 2d20 Fallout; my last successful one was Star Trek Adventures.)

Note that each 2d20 game is customized to the setting. It's not like Palladium or BRP where you can easily mix-n-match characters and gear.
 

It's sort of weird that they're basing the RPG on the strategy game Heroes of Might & Magic and not on the actual CRPG series Might & Magic. I'm guessing Heroes has better name recognition or something?
The "Heroes of Might & Magic" series was significantly more popular than the Might & Magic CRPG.

But if the M&M CRPG was also set in Enroth, they can certainly pull from it also. I never played the CRPG . . .
 


Man, I remember almost nothing about the (edit: Heroes of) Might & Magic series except that I enjoyed the gameplay. The setting wasn't even slightly memorable to me; it felt pretty generic. It seems like a strange IP to go after.
 
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Man, I remember almost nothing about the (edit: Heroes of) Might & Magic series except that I enjoyed the gameplay. The setting wasn't even slightly memorable to me; it felt pretty generic. It seems like a strange IP to go after.
It is pretty generic, knights and wizards, orcs and elfs.
The fun came from hex-exploration, building your fortress/settlement and recruiting monsters to fight for you against other factions. Iirc at higher levels you could recruit a dragon and angels.
There was possibly an Angels were ancient alien background too?
 
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It is pretty generic, knights and wizards, orcs and elfs.
The fun came from hex-exploration, building your fortress/settlement and recruiting monsters to fight for you against other factions. Iirc at higher levels you could recruit a dragon and angels.
There was possibly an Angels were ancient alien background too?
I know some of the CRPGs had an ancient aliens thing going on but I don't know if that transferred over to the strategy games.

It's also confusing that the CRPGs are named "Might and Magic" and the strategy games "Heroes of Might and Magic". "Heroes" sounds much more like it would be about individual heroes adventuring. But I guess the CRPGs came first and thus got the easy name.
 

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