So I've read through the reviews and seen the unboxings and looked at all the pretty pictures and I am left with one (to me) shocking conclusion.
Essentials is Magic the Gathering in a box.
Now, before you go off on a rant about how this isn't the case and yahda, yahda, first let me point out a few things.
First and foremost, I am a pretty solid fan of 4e. I've tested it, I've evaluated it, and I've done so through the eyes of someone wary of a new edition since coming to the conclusion that 3.x just wasn't my type of game (that's not to say it's a bad game, just not what I prefer). I didn't feel burnt, so much, by 3.x but I definitely felt 'burnt out'.
After that sort of minute observation, I've come to the conclusion that 4e is my type of game. And for the most part, the rules and improvements and changes and errata, I feel are all moving forward and creating the legacy of a great edition.
So, after all that puffery, I want it to be clear as to where I'm coming from when I say that I think the Essentials line is mimicking MtG and capitalising on the success and market penetration of MtG amongst young fans.
In other words, I think this is a good thing, and a very smart move.
The tokens, the dungeon tiles, the maps and adventures and more complex rules to introduce roleplaying to an audience via a familiar vehicle, ie. power cards, is brilliant. I would be willing to even bet that WotC are recommending or maybe just hinting that the sets should be placed near MtG cards and touted as 'the next step'.
It's like the missing link to our ancestors. The miniatures in collectible boxes didn't do it. The power card sets didn't do it. D&D Encounters won't do it and the RPGA certainly can't. But you get a couple of kids thinking, "Oh, cool, this is like, MtG on Red Bull, dude!" (yes, I know kids don't say dude anymore, but I still do), and it could be the next revolution in gaming, equivalent to the iPod.
Wouldn't that be cool?
Essentials is Magic the Gathering in a box.
Now, before you go off on a rant about how this isn't the case and yahda, yahda, first let me point out a few things.
First and foremost, I am a pretty solid fan of 4e. I've tested it, I've evaluated it, and I've done so through the eyes of someone wary of a new edition since coming to the conclusion that 3.x just wasn't my type of game (that's not to say it's a bad game, just not what I prefer). I didn't feel burnt, so much, by 3.x but I definitely felt 'burnt out'.
After that sort of minute observation, I've come to the conclusion that 4e is my type of game. And for the most part, the rules and improvements and changes and errata, I feel are all moving forward and creating the legacy of a great edition.
So, after all that puffery, I want it to be clear as to where I'm coming from when I say that I think the Essentials line is mimicking MtG and capitalising on the success and market penetration of MtG amongst young fans.
In other words, I think this is a good thing, and a very smart move.
The tokens, the dungeon tiles, the maps and adventures and more complex rules to introduce roleplaying to an audience via a familiar vehicle, ie. power cards, is brilliant. I would be willing to even bet that WotC are recommending or maybe just hinting that the sets should be placed near MtG cards and touted as 'the next step'.
It's like the missing link to our ancestors. The miniatures in collectible boxes didn't do it. The power card sets didn't do it. D&D Encounters won't do it and the RPGA certainly can't. But you get a couple of kids thinking, "Oh, cool, this is like, MtG on Red Bull, dude!" (yes, I know kids don't say dude anymore, but I still do), and it could be the next revolution in gaming, equivalent to the iPod.
Wouldn't that be cool?
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