Wik
First Post
Just kind of curious here.
If someone were to make a rules-light game system designed specifically cater to a fantasy "West Marches" style game (google "West Marches" if you have no idea what the hell I'm talking about), what would be required of the rules to best reflect the gameplay?
I know there would need to be tiered levels of play, and tiered monsters, so that there can be significant differentation between zones. There needs to be ways to facilitate travel over distances. Item differentation so that PCs will trade their loot. Differing character roles (but how much should they differ? Do you want a game where "every party needs a cleric?").
I'm just kind of looking at this as a thought exercise at the moment.
If someone were to make a rules-light game system designed specifically cater to a fantasy "West Marches" style game (google "West Marches" if you have no idea what the hell I'm talking about), what would be required of the rules to best reflect the gameplay?
I know there would need to be tiered levels of play, and tiered monsters, so that there can be significant differentation between zones. There needs to be ways to facilitate travel over distances. Item differentation so that PCs will trade their loot. Differing character roles (but how much should they differ? Do you want a game where "every party needs a cleric?").
I'm just kind of looking at this as a thought exercise at the moment.