Fortuitous
Explorer
As I'm reading through the OLD rulebook, I'm noticing that agility seems to be overvalued. It is used for melee and ranged attacks, as well as both forms of defense. Is there any reason then to use strength as a primary attribute if you have any focus at all on combat? This probably isn't a big of a deal for NEW games but for OLD that seems like a pretty unfortunate way to go. Am I missing something that balances the value of stats?
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