Fortuitous
Explorer
Perhaps one if the things I like most about WOIN is that it is quite modular. Like many generic systems, adding subsystems or tweaking existing ones is built into the philosophy of the game. However what set WOIN apart for me is the number of very interestingly or well designed subsystems.
The overland travel system is elegantly designed to make it a group activity as opposed to a throwaway roll by the guy with the right skill. Keep construction gets players involved by having them map out their keep and using that as step 1.
It all got me thinking - what are some of your favorite subsystems that could be borrowed for a WOIN game?
The overland travel system is elegantly designed to make it a group activity as opposed to a throwaway roll by the guy with the right skill. Keep construction gets players involved by having them map out their keep and using that as step 1.
It all got me thinking - what are some of your favorite subsystems that could be borrowed for a WOIN game?