So, first Pathfinder/Starfinder character. I hope it's Society compliant. I'm open to any suggestions/advices you might have.
He is an enhanced bounty hunter (Exocortex).
Short backstory (in progress) : recently renewed while in prison, he has an Exocortex that contains data from previous personalities. The last one, named Kyle, was a bounty hunter who ended in jail during his mission. Kyle decided to look after his last target.
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Kyle
Male Android Bounty Hunter Mechanic (Exocortex)
Stamina. 6
Hit Points. 10
BAB. +0 (Combat Tracking: +1)
KAC. 15 (Second Skin)
EAC. 16
Speed. 30 ft.
Initiative. +4
Resolve. 4
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STR 10 (+0),
DEX 18 (+4),
CON 11 (+0),
INT 16(+3),
WIS 10 (+0),
CHA 8 (-1)
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Saving Throws. Fort: +2 Reflex: +6 Will: +0
Senses. Low Light Vision, Darkvision 60 ft
Languages. Common, Kasatha, Vesk, Ysoki
Skills.
Athletics (1) +4
Computers (1) +8
Engineering (1) +8
Perception (1) +4
Piloting (1) +8
Profession (B.H.) (1) +6
Stealth +6
Survival (1) +7
Actions
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Laser Rifle Azimut Range: +4 (1d8 F; 120ft; Burn 1d6, 20 charges)
Knife, Tactical. Melee: +0 (1d4 S; Analog)
Features and Traits
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Type. Humanoid and Construct types
Constructed. +2 vs Mind Effecting, disease, poison, sleep, do not breathe
Exceptional Vision. Darkvision 60, Low Light Vision
Flat Affect. -2 Sense Motive, +2 DC to Sense Motive checks against me
Upgrade Slot.
Bounty Hunter. Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5.
Artificial Intelligence. Exocortex
Combat Tracking. Movement action designate target; full lvl BAB vs desig target
Memory Module. 1/day reroll failed skill check to recall knowledge, Skill Focus bonus feat
Bypass. +1 insight to Computers and Engineering
Custom Rig.Computer and Engineering toolkit equivalent, Mk 1 comm unit
Proficiencies. Light Armours, Heavy Armours, Basic melee weapons, Grenades, Small arms, Longarms.
Feats. Skill Synergy (Stealth, Profession)
Equipment
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Backpack, Laser Rifle Azimut, Battery (20), Knife, Second Skin, MK1 Serums of Healing (1), Frag Grenade I (1), Binders (2), Cable Line 30ft, Flashlight
Environmental Clothing; Cold, Hot, Zero, Dust
Credits 1
Bulk 1
Carrying Capacity 5 - 10 - 11