RPG Evolution: Do We Still Need "Race" in D&D?

The term "race" is a staple of fantasy that is now out of sync with modern usage. With Pathfinder shifting from "race" to "ancestry" in its latest edition, it raises the question: should fantasy games still use it? “Race” and Modern Parlance We previously discussed the challenges of representing real-life cultures in a fantasy world, with African and Asian countries being just two examples...

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The term "race" is a staple of fantasy that is now out of sync with modern usage. With Pathfinder shifting from "race" to "ancestry" in its latest edition, it raises the question: should fantasy games still use it?

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“Race” and Modern Parlance

We previously discussed the challenges of representing real-life cultures in a fantasy world, with African and Asian countries being just two examples. The discussion becomes more complicated with fantasy "races"—historically, race was believed to be determined by the geographic arrangement of populations. Fantasy gaming, which has its roots in fantasy literature, still uses the term “race” this way.

Co-creator of D&D Gary Gygax cited R.E. Howard's Conan series as an influence on D&D, which combines Lovecraftian elements with sword and sorcery. Howard's perceptions may have been a sign of the times he lived in, but it seems likely they influenced his stories. Robert B. Marks explains just how these stereotypes manifested in Conan's world:
The young, vibrant civilizations of the Hyborian Age, like Aquilonia and Nemedia, are white - the equivalent of Medieval Europe. Around them are older Asiatic civilizations like Stygia and Vendhya, ancient, decrepit, and living on borrowed time. To the northwest and the south are the barbarian lands - but only Asgard and Vanaheim are in any way Viking. The Black Kingdoms are filled with tribesmen evoking the early 20th century vision of darkest Africa, and the Cimmerians and Picts are a strange cross between the ancient Celts and Native Americans - and it is very clear that the barbarians and savages, and not any of the civilized people or races, will be the last ones standing.
Which leads us to the other major fantasy influence, author J.R.R. Tolkien. David M. Perry explains in an interview with Helen Young:
In Middle Earth, unlike reality, race is objectively real rather than socially constructed. There are species (elves, men, dwarves, etc.), but within those species there are races that conform to 19th-century race theory, in that their physical attributes (hair color, etc.) are associated with non-physical attributes that are both personal and cultural. There is also an explicit racial hierarchy which is, again, real in the world of the story.
The Angry GM elaborates on why race and culture were blended in Tolkien's works:
The thing is, in the Tolkienverse, at least, in the Lord of the Rings version of the Tolkienverse (because I can’t speak for what happened in the Cinnabon or whatever that other book was called), the races were all very insular and isolated. They didn’t deal with one another. Race and culture went hand in hand. If you were a wood elf, you were raised by wood elves and lived a thoroughly wood elf lifestyle until that whole One Ring issue made you hang out with humans and dwarves and halflings. That isolation was constantly thrust into the spotlight. Hell, it was a major issue in The Hobbit.
Given the prominence of race in fantasy, it's not surprising that D&D has continued the trend. That trend now seems out of sync with modern parlance; in 1951, the United Nations officially declared that the differences among humans were "insignificant in relation to the anthropological sameness among the peoples who are the human race."

“Race” and Game Design

Chris Van Dyke's essay on race back in 2008 explains how pervasive "race" is in D&D:
Anyone who has played D&D has spent a lot of time talking about race – “Racial Attributes,” “Racial Restrictions,” “Racial Bonuses.” Everyone knows that different races don’t get along – thanks to Tolkien, Dwarves and Elves tend to distrust each other, and even non-gamers know that Orcs and Goblins are, by their very nature, evil creatures. Race is one of the most important aspects of any fantasy role-playing game, and the belief that there are certain inherent genetic and social distinctions between different races is built into every level of most (if not all) Fantasy Role-Playing Games.
Racial characteristics in D&D have changed over time. Basic Dungeons & Dragons didn't distinguish between race and class for non-humans, such that one played a dwarf, elf, or halfling -- or a human fighter or cleric. The characteristics of race were so tightly intertwined that race and profession were considered one.

In Advanced Dungeons & Dragons, the changes became more nuanced, but not without some downsides on character advancement, particularly in allowing “demihumans” to multiclass but with level limits preventing them from exceeding humanity, who had unlimited potential (but could only dual-class).

With Fifth Edition, ability penalties and level caps have been removed, but racial bonuses and proficiencies still apply. The Angry GM explains why this is a problem:
In 5E, you choose a race and a class, but you also choose a background. And the background represents your formative education and socio-economic standing and all that other stuff that basically represents the environment in which you were raised. The racial abilities still haven’t changed even though there is now a really good place for “cultural racial abilities” to live. So, here’s where the oddity arises. An elf urchin will automatically be proficient with a longsword and longbow, two weapons that requires years of training to even become remotely talent with, but a human soldier does not get any automatic martial training. Obviously, in both cases, class will modify that. But in the life of your character, race happens first, then background, and only later on do you end up a member of a class. It’s very quirky.
Perhaps this is why Pathfinder decided to take a different approach to race by shifting to the term “ancestry”:
Beyond the narrative, there are many things that have changed, but mostly in the details of how the game works. You still pick a race, even though it is now called your ancestry. You still decide on your class—the rulebook includes all of the core classes from the First Edition Core Rulebook, plus the alchemist. You still select feats, but these now come from a greater variety of sources, such as your ancestry, your class, and your skills.
"Ancestry" is not just a replacement for the word “race.” It’s a fluid term that requires the player to make choices at character creation and as the character advances. This gives an opportunity to express human ethnicities in game terms, including half-elves and half-orcs, without forcing the “subrace” construct.

The Last Race

It seems likely that, from both a modern parlance and game design perspective, “race” as it is used today will fall out of favor in fantasy games. It’s just going to take time. Indigo Boock sums up the challenge:
Fantasy is a doubled edged sword. Every human culture has some form of fantasy, we all have some sort of immortal ethereal realm where our elven creatures dwell. There’s always this realm that transcends culture. Tolkien said, distinct from science fiction (which looks to the future), fantasy is to feel like one with the entire universe. Fantasy is real, deep human yearning. We look to it as escapism, whether we play D&D, or Skyrim, or you are like myself and write fantasy. There are unfortunately some old cultural tropes that need to be discarded, and it can be frustratingly slow to see those things phased out.
Here's hoping other role-playing games will follow Pathfinder's lead in how treats its fantasy people in future editions.
 

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Michael Tresca

Michael Tresca

Negflar2099

Explorer
Celebrim - I hear what you're saying and I agree that we shouldn't make assumptions about how fantasy creatures, like elves, would behave in the real world. Just because knowing how to use a longbow would be a thing a human would have to train for doesn't mean elves also have to.

The problem is that in every other aspect of the game those assumptions hold true. In 5e if an elf wants to get better at any other weapons they have to take a level in a given class. They level up the same way as humans, they learn new abilities the same way as humans. In every other aspect learning skills works the same for humans as it does for elves. We've long ago left behind the idea that humans and other playable creatures in the game are inherently different in how they learn, or what they can learn.

Why would this one thing, using a longbow, be different when everything else is the same? It's not a magic power. It's a skill. It just doesn't make sense. That's why I called it silly. Even the descriptions of these abilities in the PHB make them all sound like they are cultural and not inherent.

And sure, for your campaign and other settings having race and culture tied together works, but the entire idea of D&D is that DMs can build whatever campaign world they might want to. All I'm saying is that splitting these two components of traditional races out makes it easier if a DM would want to deviate from those standard assumptions.

Maybe you don't need that, and that's fine, but for those who do this would be super helpful.
 

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ShadowCat5

Banned
Banned
Political Correctness is nothing more then Marxist gaslighting of Western Culture to give up any social/moral norms. When gaming turns Socialist Justice Warrior, then im out.

Glad to leave.
 

Gradine

The Elephant in the Room (she/her)
Political Correctness is nothing more then Marxist gaslighting of Western Culture to give up any social/moral norms. When gaming turns Socialist Justice Warrior, then im out.

Glad to leave.

You will not be missed.
 


Stacie GmrGrl

Adventurer
All of this just makes me think that humans in fantasy games are missing a human racial trait... It has to do with how humans seem to be the only race that can breed and have Half-kids with other races. Half-elf. Half-orc. Etc. (I know there have been a few rare instances in a few fantasy rpgs that have expanded this to beyond humans, but its really rare with it happens).

But this extends to some non fantasy settings too, like Star Trek. Humans can be with Kilngons, Vulcans, Romulans, Cardassians... etc. (I think Kilngons can get it on with Vulcans and have kids, but I've never seen it happen on any Star Trek tv show. I could be wrong.)

So why are humans the only race that can produce mixed race kids?

Elves and Orcs are distinct races... Yet both can be with humans but not each other.

If Race is meant to imply distinctly separate races (species) than changing the nomenclature to Ancestry works better. Especially when it comes to races like Half-orc or Half-elf. Ancestry works a lot better for this. I mean, you have a base stock human who has even or orc ancestry/lineage as part of the characters genetic makeup.

Or the human is born with demonic heritage and isn't a human, but a tiefling. I mean, that's pretty much how many of these fantasy races are seen, aren't they? Half-elves, Half-orcs, tieflings, aasimar, many D&D "races" all were offshoots of Humans that were ... For lack of better terminology... mixed with non-human genetic encoding.

So what is race in these games?

Currently, all the races are species + cultural influences. At least in D&D. Because of this, there are a lot of possible characters you can't make as per the rules as written, because the RAW never takes into conderation Upbringing as an influencer. An elf that grows up in a human village most likely won't have Elven Training with their favorite weapons. That training is a cultural aspect of the elf race package, but its not innate to their species.

Pathfinder has it right. The use of ancestry is more accurate. But better than ancestry the word Lineage would probably be the best.
 

timbannock

Adventurer
Supporter
Pathfinder has it right. The use of ancestry is more accurate. But better than ancestry the word Lineage would probably be the best.

Are lineage and ancestry interchangeable? I don't know the real, true definitions well enough, but I always thought they were the same thing, or that lineage was somehow a subset of ancestry. But I have no reason for that; it was just something I thought was right.
 

pming

Legend
Hiya.

I'm giving this whole thing a big, uninterested, uncaring " ...shrug... ".

PF2 can use whatever word they want to describe something. Me? I'll continue to call the Human, Elf, Gnome, etc choices for PC's "Race". If someone doesn't like it...well, sucks to be them. I'm SO-O-O done with even attempting to keep up with what term is or isn't used, what word is or isn't offensive, what belief is or isn't "correct". I'm going to use terms I use and keep believing whatever I believe. If it upsets someone...not my problem. Deal with it.

So, "Ancestry? Oh, you mean Race. Ok".

^_^

Paul L. Ming
 

Need, no, but should we change to match the whims of a small group of people because it upsets them, also no.

Race is a perfectly fine term, and used the way it is in rpg books is more accurate than modern use when talking about skin coloration.
Absolutely. It’s just a term. Just like negro, retard, Eskimo, oriental, and Indian.

The fact of the matter is “race” was a term used too apply to certain ethnic groups under the assumption they were physically and biologically different from other groups. The implication was that the “Arabic”, “mongoloid”, and “Caucasian” races were different in some way and largely unrelated. This was proven to be false, as genetically, there’s very little difference between ethnic groups and quite a lot of overlap and crossover.

The term “race” strongly implies that there are inherent difference between ethnic groups. Differences that do not actually exist. It’s a term that was being phased out a century ago and no longer has any value scientifically. It’s a linguistic relic from a much more racist time.

We might as well use “breed”...
 

I prefer Ancestry. I am not offended by Race but given the great number of meanings and controversy over its use in our own culture, it might be best to move on to something else. What I am offended by is the increasing tendency of this website to raise divisive topics and then censor the responses. I can tell you that I don't play RPGs as a way to increase my participation in the US culture wars. If you don't want to hear people's opinions then don't raise the topic. I view fantasy RPGs as a respite from the politicization of everything that is currently in vogue in our culture. Maybe I am insensitive but I don't come here to have my political views (left leaning) affirmed.
 

ART!

Deluxe Unhuman
Currently, all the races are species + cultural influences. At least in D&D. Because of this, there are a lot of possible characters you can't make as per the rules as written, because the RAW never takes into conderation Upbringing as an influencer. An elf that grows up in a human village most likely won't have Elven Training with their favorite weapons. That training is a cultural aspect of the elf race package, but its not innate to their species.


This is exactly how I feel about this. I would love to see biology and culture separated - with an option to just say that elves just magically all know how to use longswords, shortswords, longbows, and shortbows.

In 5E, the culture aspect could (partially or completely) replace Backgrounds.
 

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