Darren Campbell
Villager
So lets pretend a character has a magic item such as a flying broom, or a flying carpet, or some other magic item that is shall we say obviously a threat to the monster they are currently fighting.
If this giggling halfling is zipping around the place, tossing fireballs at the storm giant quintessant, that storm giant is going to hurl some lightning right back at him. And he does, and rolls some killer damage. The Halfling fails the save and takes 49 lighting damage. Here is the question:
If the broom/carpet/magic thingy is attached to the meat sack riding a wooden or cloth thingy...wouldn't it take some of that damage?
Think of the rug of smothering, its a magic monster that can take damage and die. It is a magic construct susceptible to piercing and slashing damage.
So if the magic broom/carpet is hit by magic damage, can it take damage? Is it invulnerable? Is dispel magic the only way to destroy this thing?
Not that I want to ruin the game play of a player that enjoys being the only one not affected by dexterity checks, melee attacks, ground effects, aeo effects or might feel put out if I put flying things in the encounter that can target the only thing capable of flying.
Its about leveling the field, not ruining the players experience.
Thanks.
If this giggling halfling is zipping around the place, tossing fireballs at the storm giant quintessant, that storm giant is going to hurl some lightning right back at him. And he does, and rolls some killer damage. The Halfling fails the save and takes 49 lighting damage. Here is the question:
If the broom/carpet/magic thingy is attached to the meat sack riding a wooden or cloth thingy...wouldn't it take some of that damage?
Think of the rug of smothering, its a magic monster that can take damage and die. It is a magic construct susceptible to piercing and slashing damage.
So if the magic broom/carpet is hit by magic damage, can it take damage? Is it invulnerable? Is dispel magic the only way to destroy this thing?
Not that I want to ruin the game play of a player that enjoys being the only one not affected by dexterity checks, melee attacks, ground effects, aeo effects or might feel put out if I put flying things in the encounter that can target the only thing capable of flying.
Its about leveling the field, not ruining the players experience.
Thanks.