We are managing to play two 4E campaigns that "feel" like D&D. One is more of a dungeon hack, while the other is more roleplaying-based with political intrigue. I think that the marketing rubbed people the wrong way, as well as the way certain elements of the game were presented. (I still attest that Skill Challenges were presented terribly, and my own system works much better for us.) It's still very much D&D, and the "WoW/MMORPG feel" comes down to the way DMs run it, and how the action is presented.
I can speak only to my own experience (and my gaming circles), that we didn't want to like 4E at first. We were on the 3.5/Pathfinder train, and Paizo could do no wrong. It took so much to develop system mastery in 3.x edition and we collected so many adventures and supplements, that it stung to abandon the edition for something that was clearly very different. I had an additional chip on my shoulder because I had just published an adventure for Necromancer Games that wasn't going to be compatible with 4E. (And my magnum opus I was working on would never see the light of day due to 4E.)
So we made fun of it. We tried to wreck the system. We tried to prove that it "wasn't D&D." We played one bad adventure (Keep on the Shadowfell) and wrote off the entire edition.
I begrudgingly got into 4E when it was "the only game in town" due to D&D Encounters. I made many wonderful new friends who are still in my gaming groups. Then 5E came and became the dominant system for all my groups for a time.
Now I run a mix of both 4E and 5E campaigns. I think it depends on the group which system works better. 4E has much better balance and tactical combat. 5E is more streamlined and pared down.
Personally, I don't think I would want to go back to 3.x/PF as it has the complexity and tactical richness of 4E without the balance. OD&D/OSR games can be streamlined, but they present very few options, so I'm not a fan of those systems.
I can speak only to my own experience (and my gaming circles), that we didn't want to like 4E at first. We were on the 3.5/Pathfinder train, and Paizo could do no wrong. It took so much to develop system mastery in 3.x edition and we collected so many adventures and supplements, that it stung to abandon the edition for something that was clearly very different. I had an additional chip on my shoulder because I had just published an adventure for Necromancer Games that wasn't going to be compatible with 4E. (And my magnum opus I was working on would never see the light of day due to 4E.)
So we made fun of it. We tried to wreck the system. We tried to prove that it "wasn't D&D." We played one bad adventure (Keep on the Shadowfell) and wrote off the entire edition.
I begrudgingly got into 4E when it was "the only game in town" due to D&D Encounters. I made many wonderful new friends who are still in my gaming groups. Then 5E came and became the dominant system for all my groups for a time.
Now I run a mix of both 4E and 5E campaigns. I think it depends on the group which system works better. 4E has much better balance and tactical combat. 5E is more streamlined and pared down.
Personally, I don't think I would want to go back to 3.x/PF as it has the complexity and tactical richness of 4E without the balance. OD&D/OSR games can be streamlined, but they present very few options, so I'm not a fan of those systems.