Flexor the Mighty!
18/100 Strength!
Just so many amazing memories of stirge fights. Mostly related to other party members trying to hack them off others. Again last night they have a classic in my S&W game.
So they come across a chamber that is a trap. When three of them enter the floor begins to fall 10' per round and as a heavy gas begins to pump out of the ceiling to drop down into the lower chamber that is forming. So one of the guys at the bottom tires to throw a rope up, as the cleric tries to throw one down. At this point the bard sticks a torch through the doorway of the room. Well that ignites the gas and boom. blows the rope being thrown up away and makes the one that is already thrown down there 50% likely to break as it is on fire. So the monk, a karate man as he will tell you, grabs the burning rope and tries to climb since he is immune to regular fire. Of course the rope breaks and he falls but sticks the landing karate man style. More gas is dropping all the time and saves are being made and failed by those trying to work ropes down to the people in the room, which fell a total of 60 feet before stopping. They detonate more gas with a torch.
The hulking dwarf fighter/cleric ties a rope around him and they lower down their last ropes. The bard starts playing music....which draws skeletons though they are turned and flee. So they detonate some more gas and get a rope down there, but not before one of the henchmen who was helping with the ropes got a lungful and goes falling over the edge. The monk at the bottom tries to catch him so i say roll 4d6 under your STR. He rolls 3 6's and a 2 and pow, that is damage and now he realizes that he was trying to catch a corpse but he is now in a pile. Well after blowing up more gas and taking more damage they realize the gas has slowed but appears to be picking up steam so they have to work fast. The dwarf is going to haul this round and they are helping which leads to a group of stirges surprising them.
So one sinks its straw into each of the PC up there and the others are flying around attacking. Well the dwarf ignores his and figures he can take it rather than stop hauling the Fighter up. So the cleric says he is going to get his off with a TJ Hooker style shoulder roll and fails his DEX check badly, which leads to him laying down in a heap with a angry stirge under him jammed in deep. The key was the bard says hes going to slice the one off him with a knife, I tell him don't roll a 1. So he does. Then rolls max damage to himself. The table was rolling at this point. He goes down with 2 stirges still in him at -3 HP. The other cleric also stays down from blood loss since they could not win initiative and that angry one did more damage. They dragged one fighter up at this point and he kills a few of them. But he can't attack the ones on other people without danger. And the dwarf is hauling up the magic user. Finally the MU gets up and if he can win initiative he can sleep them all. Well they lose initiative again and I roll max damage on the blood loss on the bard so he's dead. I roll on the human cleric and he's dead while the dwarf is at 1 HP after another max damage blood roll. But sleep goes off the stirge all fall asleep. I told them the ones that just crawled off the two large raisin looking things were so fat they were going to sleep anyway.
Final tally is the trap tied them up long enough for the stirges to get in there and kill 2 PC, while a henchmen died from the trap and everyone was pretty damaged due to explosions and henchmen falling on them. Its amazing what a swarm of 1-4 HP monsters can do to a 4-5th level party in the right situation.
This goes along with the time they tried to knock the stirge off one PC's head with a warhammer. Again a 1 was rolled.
I just like it when I hear, "well 1/3rd of the party just died but man that was memorable."
So they come across a chamber that is a trap. When three of them enter the floor begins to fall 10' per round and as a heavy gas begins to pump out of the ceiling to drop down into the lower chamber that is forming. So one of the guys at the bottom tires to throw a rope up, as the cleric tries to throw one down. At this point the bard sticks a torch through the doorway of the room. Well that ignites the gas and boom. blows the rope being thrown up away and makes the one that is already thrown down there 50% likely to break as it is on fire. So the monk, a karate man as he will tell you, grabs the burning rope and tries to climb since he is immune to regular fire. Of course the rope breaks and he falls but sticks the landing karate man style. More gas is dropping all the time and saves are being made and failed by those trying to work ropes down to the people in the room, which fell a total of 60 feet before stopping. They detonate more gas with a torch.
The hulking dwarf fighter/cleric ties a rope around him and they lower down their last ropes. The bard starts playing music....which draws skeletons though they are turned and flee. So they detonate some more gas and get a rope down there, but not before one of the henchmen who was helping with the ropes got a lungful and goes falling over the edge. The monk at the bottom tries to catch him so i say roll 4d6 under your STR. He rolls 3 6's and a 2 and pow, that is damage and now he realizes that he was trying to catch a corpse but he is now in a pile. Well after blowing up more gas and taking more damage they realize the gas has slowed but appears to be picking up steam so they have to work fast. The dwarf is going to haul this round and they are helping which leads to a group of stirges surprising them.
So one sinks its straw into each of the PC up there and the others are flying around attacking. Well the dwarf ignores his and figures he can take it rather than stop hauling the Fighter up. So the cleric says he is going to get his off with a TJ Hooker style shoulder roll and fails his DEX check badly, which leads to him laying down in a heap with a angry stirge under him jammed in deep. The key was the bard says hes going to slice the one off him with a knife, I tell him don't roll a 1. So he does. Then rolls max damage to himself. The table was rolling at this point. He goes down with 2 stirges still in him at -3 HP. The other cleric also stays down from blood loss since they could not win initiative and that angry one did more damage. They dragged one fighter up at this point and he kills a few of them. But he can't attack the ones on other people without danger. And the dwarf is hauling up the magic user. Finally the MU gets up and if he can win initiative he can sleep them all. Well they lose initiative again and I roll max damage on the blood loss on the bard so he's dead. I roll on the human cleric and he's dead while the dwarf is at 1 HP after another max damage blood roll. But sleep goes off the stirge all fall asleep. I told them the ones that just crawled off the two large raisin looking things were so fat they were going to sleep anyway.
Final tally is the trap tied them up long enough for the stirges to get in there and kill 2 PC, while a henchmen died from the trap and everyone was pretty damaged due to explosions and henchmen falling on them. Its amazing what a swarm of 1-4 HP monsters can do to a 4-5th level party in the right situation.
This goes along with the time they tried to knock the stirge off one PC's head with a warhammer. Again a 1 was rolled.
I just like it when I hear, "well 1/3rd of the party just died but man that was memorable."