First, how do you know they don't work well? How many have you played/run?
Second, what do you think was wrong with them? If you can identify what's bothering you about the high-level adventures you know, you might have a clue as to how to make one that satisfies you.
It looks like a lot of your approach is based around taking away the PCs' abilities (poison, deactivating magic, insta-kills). Which some tables like, as a challenge, but it will frustrate others.
Also, insta-kills will work on PCs of any level, so why do you consider them to be a high-level feature? Is it about returning a sense of danger and fragility to the PCs? Do you have the sort of players who get bored if they don't feel like there's a chance of their characters dying in every session?