Preamble:
Brallin Morigak, a dwarven cleric, sent out a call for assistance for anyone brave enough and willing enough to help in his rescue mission. Brallin's friend "Erky Timbers" has not been in contact for over a month and half. The last time the two spoke Erky invited Brallin on a quest to seek treasure in a ramshackled Citadel near Oakhurst, however during this time Brallin was unable to join in the adventure.
His call for assistance drew forth five interested parties, who for various reasons, were willing to venture forth to "The Sunless Citadel."
The Beginnings:
The misfit group of adventurers met in the town of Oakhurst, after briefly speaking to the townsfolk they deduced that the missing Gnome “Erky Timbers” had left a little over a month ago to investigate the Citadel north of the town. The townsfolk warned that the outcast was last seen in that direction, as were goblins who surfaced every midsummer to sell one apple, an apple with magical healing properties.
The adventurers were intrigued by this, but were more focused on rescuing Erky, who they were sure was now in mortal peril.
The adventurers reached the Sunless Citadel after an hours walk from the township and attempted to use a rope to abseil down 50ft to a ledge below. Artin was not prepared for such a laborious task and slipped whilst descending on the available rope, falling 25ft and landing upon Brallin. The fall caused a loud thud, alerting a giant rat that was in the area. The party managed to survive the encounter, however Artin sustained substantial injuries and required healing from Kayle. After reaching the second landing along the winding staircase, Gramps and Artin’s chatter attracted the attention of another giant rat which was quickly destroyed.
The doors to the citadel opened into a large circular room containing two doors. Gramps was able to use his telepathic link with his Raven Cacaw to discern that a hidden door was situated along the southern side of the room. Gramps wisely produced mage hand which opened the door without getting skewered by a 3ft needle which thrust outward from the wall when the lock was pressed. Within the secret room were two reanimated skeletons. The party were able to decimate these skeletons with ease and were rewarded with 40 arrows and two special (+1) arrows.
Artin chose the left door and the group followed, however as the adventurers were distracted by their recent battle they failed to notice the pressure plates until they had already walked along them. An arrow shot from close to the door, missing Brallin but striking Elaria in the shoulder. The party were able to recognise the final pressure plate and crawled along the floor to ensure that there would be no further injuries incurred.
Within the next room was a dragon statue which offered the adventurers the chance to solve a riddle. Gramps, with his age and wisdom, was able to answer the riddle with barely a thought. Once the answer was uttered a secret door on the western wall opened into another room with a spike pit at the far end.
Cacaw was able to stealthily investigate the room, he was able to relay to Gramps that a Sarcophagus lay just beyond the spike pit, as well as a hiding Quasit which lurked within the shadows of the room contained the sarcophagus. He also advised that a secret door was present on the south wall near the final alcove. Gramps conjured an apparition which lured the Quasit into the open. Upon seeing the six adventurers the Quasit exclaimed “You broke the binding. My watch over the dragonpriest is over!” He then shape-shifted into a bat and fled the room.
Filled with trepidation the adventurers searched the room for the hidden door. The door swung open with a push revealing a wooden trap door on the floor. After a short debate the group decided to deftly leap across the pit to investigate the sarcophagus before braving the crawlspace beneath the trapdoor.
Brallin Morigak, a dwarven cleric, sent out a call for assistance for anyone brave enough and willing enough to help in his rescue mission. Brallin's friend "Erky Timbers" has not been in contact for over a month and half. The last time the two spoke Erky invited Brallin on a quest to seek treasure in a ramshackled Citadel near Oakhurst, however during this time Brallin was unable to join in the adventure.
His call for assistance drew forth five interested parties, who for various reasons, were willing to venture forth to "The Sunless Citadel."
The Beginnings:
The misfit group of adventurers met in the town of Oakhurst, after briefly speaking to the townsfolk they deduced that the missing Gnome “Erky Timbers” had left a little over a month ago to investigate the Citadel north of the town. The townsfolk warned that the outcast was last seen in that direction, as were goblins who surfaced every midsummer to sell one apple, an apple with magical healing properties.
The adventurers were intrigued by this, but were more focused on rescuing Erky, who they were sure was now in mortal peril.
The adventurers reached the Sunless Citadel after an hours walk from the township and attempted to use a rope to abseil down 50ft to a ledge below. Artin was not prepared for such a laborious task and slipped whilst descending on the available rope, falling 25ft and landing upon Brallin. The fall caused a loud thud, alerting a giant rat that was in the area. The party managed to survive the encounter, however Artin sustained substantial injuries and required healing from Kayle. After reaching the second landing along the winding staircase, Gramps and Artin’s chatter attracted the attention of another giant rat which was quickly destroyed.
The doors to the citadel opened into a large circular room containing two doors. Gramps was able to use his telepathic link with his Raven Cacaw to discern that a hidden door was situated along the southern side of the room. Gramps wisely produced mage hand which opened the door without getting skewered by a 3ft needle which thrust outward from the wall when the lock was pressed. Within the secret room were two reanimated skeletons. The party were able to decimate these skeletons with ease and were rewarded with 40 arrows and two special (+1) arrows.
Artin chose the left door and the group followed, however as the adventurers were distracted by their recent battle they failed to notice the pressure plates until they had already walked along them. An arrow shot from close to the door, missing Brallin but striking Elaria in the shoulder. The party were able to recognise the final pressure plate and crawled along the floor to ensure that there would be no further injuries incurred.
Within the next room was a dragon statue which offered the adventurers the chance to solve a riddle. Gramps, with his age and wisdom, was able to answer the riddle with barely a thought. Once the answer was uttered a secret door on the western wall opened into another room with a spike pit at the far end.
Cacaw was able to stealthily investigate the room, he was able to relay to Gramps that a Sarcophagus lay just beyond the spike pit, as well as a hiding Quasit which lurked within the shadows of the room contained the sarcophagus. He also advised that a secret door was present on the south wall near the final alcove. Gramps conjured an apparition which lured the Quasit into the open. Upon seeing the six adventurers the Quasit exclaimed “You broke the binding. My watch over the dragonpriest is over!” He then shape-shifted into a bat and fled the room.
Filled with trepidation the adventurers searched the room for the hidden door. The door swung open with a push revealing a wooden trap door on the floor. After a short debate the group decided to deftly leap across the pit to investigate the sarcophagus before braving the crawlspace beneath the trapdoor.