Hriston
Dungeon Master of Middle-earth (He/him)
This post is a follow-up to the one in which I posted about our first session, here.
To recap, the dramatis personae are:
My son, so far, has declined to give his characters names other than referring to them as "The Druid", "The Rogue", and "The Wizard" respectively, so I imagine they're a bit mysterious as a group. The party's goal in adventuring, as stated by my kids, is to acquire treasure.
Last session, the party entered the dungeon and encountered a group of halflings and some large spiders. The halfling encounter was a bit anticlimactic because, as I later determined, of the way I had handled their indifferent attitude, so this session I decided to try to present even friendly encounters as obstacles to be overcome.
Between sessions, we talked through some of the party's movement through the dungeon. After a brief pause after their fight with the spiders, the party proceeded through the door in the chamber which opened into a passageway running straight ahead and, traveling along the passage, the party came to a place where there was a door on the right side of the hallway which continued straight ahead.
The session began with the party opening the door revealing a bare room with no other exits. Inside the room were nine humans wearing arms and armor: two fighters and their seven hirelings. I rolled hostile reactions for the two fighters, so I had them declare themselves to the party as the Baronet Dreue and the Princess Matillis and that they were claiming for themselves the right to explore the dungeon and keep its treasure. My daughter, speaking for the party, said they would begin backing away from the door in order to continue moving down the hall, to which the Baronet responded by ordering the party to halt and go no further.
My daughter, sensing the situation was about to escalate and checking her character sheets for the character with the highest Charisma, stated Ozmir, the paladin, stepped forward and lied saying the party were just travelers passing through the dungeon and posed no threat to the NPCs' claims. I asked her for a DC 20 Charisma check to convince the NPCs and said if Ozmir is proficient in Deception, he'd be able to add his proficiency bonus. We'd previously left skill choices open except for the elf's Perception, so my daughter decided to assign one of Ozmir's proficiencies to Deception and rolled and succeeded on the check at which point the Baronet and Princess, who apparently have a soft spot for travelers, allowed them to continue on their way.
Continuing down the passage, the party came to a collapsing roof trap. As the DC to notice the tripwire is only 10 and the cleric, Soliana, was holding a stone with light cast on it, I said the two party members walking in front, Ham and Ozmir, noticed light glinting off the wire. Suspecting a trap, the party backed away and used mage hand to trigger it, causing a pile of rubble to fall in the middle of the passageway.
Further along, the passage ended at the top of a flight of stairs down to the second level of the dungeon which I described as leading down into darkness. My daughter asked if there were any small stones around apparently thinking back to the pile of rubble, to which I said there were, so she said Soliana picked up one of the stones and tossed it down the stairs to see if it elicited any kind of response.
I randomly generated that a chamber lied below containing a treasure of 1,200 sp contained in small coffers and hidden by invisibility, so I described when the stone bounced out of view down the stairs it made a sound like it hit something made of metal, thinking of coffers made of thin iron. The party descended to investigate, so I described that the chamber was empty except for the stone lying out near the middle of the floor.
They had Soliana go back up stairs to repeat the experiment while the rest of them remained in the chamber as observers. I described when the stone bounced across the floor of the chamber, it seemed to hit something in mid air and fall to the ground, making the same metallic sound as before. My son had The Druid use druidcraft to create falling leaves in an area just behind where the stone had come to rest, so I described the falling leaves seeming to land on, and on the floor in between, several rectangular objects. They then used mage hand to try to manipulate the objects and see if they could get them to open, so I described a lid seeming to open on one of the invisible objects, revealing a shallow rectangular space inside seemingly filled with silver coins.
We ended the session there and hopefully will pick it up again soon. Thanks for reading!
(Edited to reduce sp to account for 5E economy.)
To recap, the dramatis personae are:
my daughter's characters:
- Ham, human fighter,
- Ozmir, tiefling paladin, and
- Soliana, high elven war cleric,
and my son's characters:
- a human druid,
- a human rogue, and
- a human wizard.
Last session, the party entered the dungeon and encountered a group of halflings and some large spiders. The halfling encounter was a bit anticlimactic because, as I later determined, of the way I had handled their indifferent attitude, so this session I decided to try to present even friendly encounters as obstacles to be overcome.
Between sessions, we talked through some of the party's movement through the dungeon. After a brief pause after their fight with the spiders, the party proceeded through the door in the chamber which opened into a passageway running straight ahead and, traveling along the passage, the party came to a place where there was a door on the right side of the hallway which continued straight ahead.
The session began with the party opening the door revealing a bare room with no other exits. Inside the room were nine humans wearing arms and armor: two fighters and their seven hirelings. I rolled hostile reactions for the two fighters, so I had them declare themselves to the party as the Baronet Dreue and the Princess Matillis and that they were claiming for themselves the right to explore the dungeon and keep its treasure. My daughter, speaking for the party, said they would begin backing away from the door in order to continue moving down the hall, to which the Baronet responded by ordering the party to halt and go no further.
My daughter, sensing the situation was about to escalate and checking her character sheets for the character with the highest Charisma, stated Ozmir, the paladin, stepped forward and lied saying the party were just travelers passing through the dungeon and posed no threat to the NPCs' claims. I asked her for a DC 20 Charisma check to convince the NPCs and said if Ozmir is proficient in Deception, he'd be able to add his proficiency bonus. We'd previously left skill choices open except for the elf's Perception, so my daughter decided to assign one of Ozmir's proficiencies to Deception and rolled and succeeded on the check at which point the Baronet and Princess, who apparently have a soft spot for travelers, allowed them to continue on their way.
Continuing down the passage, the party came to a collapsing roof trap. As the DC to notice the tripwire is only 10 and the cleric, Soliana, was holding a stone with light cast on it, I said the two party members walking in front, Ham and Ozmir, noticed light glinting off the wire. Suspecting a trap, the party backed away and used mage hand to trigger it, causing a pile of rubble to fall in the middle of the passageway.
Further along, the passage ended at the top of a flight of stairs down to the second level of the dungeon which I described as leading down into darkness. My daughter asked if there were any small stones around apparently thinking back to the pile of rubble, to which I said there were, so she said Soliana picked up one of the stones and tossed it down the stairs to see if it elicited any kind of response.
I randomly generated that a chamber lied below containing a treasure of 1,200 sp contained in small coffers and hidden by invisibility, so I described when the stone bounced out of view down the stairs it made a sound like it hit something made of metal, thinking of coffers made of thin iron. The party descended to investigate, so I described that the chamber was empty except for the stone lying out near the middle of the floor.
They had Soliana go back up stairs to repeat the experiment while the rest of them remained in the chamber as observers. I described when the stone bounced across the floor of the chamber, it seemed to hit something in mid air and fall to the ground, making the same metallic sound as before. My son had The Druid use druidcraft to create falling leaves in an area just behind where the stone had come to rest, so I described the falling leaves seeming to land on, and on the floor in between, several rectangular objects. They then used mage hand to try to manipulate the objects and see if they could get them to open, so I described a lid seeming to open on one of the invisible objects, revealing a shallow rectangular space inside seemingly filled with silver coins.
We ended the session there and hopefully will pick it up again soon. Thanks for reading!
(Edited to reduce sp to account for 5E economy.)
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