5E Greyhawk is the official setting for Ghosts of Saltmarsh
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  1. #1
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    Greyhawk is the official setting for Ghosts of Saltmarsh

    Greyhawk is the default setting for Ghosts of Saltmarsh! Faerun is an optional setting. This photo from newbiedm on twitter shows.
    Again, this is Greyhawk, but it offers suggestions for placing the asventures elsewhere. This is a sidebar for the first adventure. Sinister Secret of Saltmarsh.
    https://twitter.com/newbiedm/status/...040840704?s=21
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    https://twitter.com/newbiedm/status/...040840704?s=21
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    Doesn't the FR location make Saltmarsh = Highcliff? Or is Highcliff only in Neverwinter Nights 2? Curiously, in NWN2 Highcliff is being troubled by lizardfolk.

    Also, that would make the Saltmarsh map upside down, with north at the bottom.
    Last edited by Paul Farquhar; Wednesday, 8th May, 2019 at 11:40 AM.
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    I dont know why Im so shocked that they placed a Greyhawk town in Greyhawk, but I am.

    I HAVE BECOME THE FORGOTTEN REALMS, DEVOURER OF WORLDS.
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    What about Dark Sun?! Why can't I play this in Dark...

    Oh! Guess that actually won't work without great bodies of water or ships. Hang on...



    Spelljammer! Why can't I play this with Spelljammer?!
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    Nice you just need to flip the town over so the sea is to the west.

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    Quote Originally Posted by Jacob Lewis View Post
    What about Dark Sun?! Why can't I play this in Dark...

    Oh! Guess that actually won't work without great bodies of water or ships. Hang on...
    Sure you can! Just replace any reference to sea or water with desert or sand ie, Isle of the Abbey. With hostility toward the Desert Princess running high, Eliander sponsors an expedition to clear Abbey Dune and establish a base there. Its location makes it an ideal lookout point for any desert-based threats.

    On a more applicable matter though, I recall a someone's re-imagined map of our world where all of the world's oceans and seas suffered from desertification, turning all the countries in the world into a great landlocked mass, it was glorious.

    Spelljammer! Why can't I play this with Spelljammer?!
    Sure you can! Just replace any reference to water with space
    Smuggler. Tool Proficiencies: Vehicles (space).
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    Quote Originally Posted by Ash Mantle View Post
    Sure you can! <snip>
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    You all are so enamoured with your GH vs FR measuring contest that you ignore that fact this has a MYSTARA placement section!

    New setting book in 2020. I'm calling it.
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  9. #9
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    Quote Originally Posted by Jacob Lewis View Post
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    You mean sailed past Anyway, my liberal use of should've clued in you.
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  10. #10
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    Quote Originally Posted by Jacob Lewis View Post
    What about Dark Sun?! Why can't I play this in Dark...

    Oh! Guess that actually won't work without great bodies of water or ships. Hang on...
    There's the Silt Sea which is partially navigable with silt skimmers, which usually look like massive ship/wagon hybrids that work well in the shallows, or else silt ships that are levitated telekinetically via psionics. You just have to beware of all the giants. If you want a marsh there's the Salt Meres of Bodach. It's Athasian silt rather than water, but it's the same result.

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