Keywords? Gone! .
In 4e one of the funnest Keywords both for monsters and hero powers in my opinion was Bloodied it adjusted the pacing dynamic of the play.
I wanted effects which intensified battle MORE based on it but instead 5e gave us rip.....
I think this may not be so necessary the strict control of multiclassing wasn't necessarily a feature... unless you think the flexible multiclassing created problems of balance in 5e?
Those last parts are kind of work heavy it sounds like. (though on an individual basis fixing each monster may not be hard)
Yeah, the abandonment of the Bloodied status/idea seems like one of the worst aspects of 5e pretending 4e mostly didn't exist. Because it was actually useful, adds almost no complexity (one very simple status) in return for a LOT of potential engagement and interest, and you don't have to track it if you don't want to. It's the definition of a nice, simple opt-in mechanic that can be used but doesn't have to be--seemingly perfect fit for the shadow of "modularity" that 5e ended up with in practice.
No big chunk. Just an optional rule that adds +1 per tier to all derived stats.At level 21. You're probably not immortal until you ascend.
In a big chunk at 21st or 1/2 level? ::shrug::
Not to me especially if you arent forcing heros to only use there best scores in skill challenges.
For me the first part is the suck and enough to say no or charge feats for it, but i am up for not being needlessly restrictive I was inclined to open up 4es mc some. Perhaps a new feat is a price of multiclassing to a new class? ie that makes it 4e like and makes that Cleric dip pricier?I actually prefer the 5e system, honestly, but it does unbalance the system to a ridiculous degree. A single level of Cleric is enough to get a Wizard in full plate wielding a Greatsword, with minimal impact on Spell Progression AND the ability to heal. Either way, if the intent is to get as close as possible to 4e, then the 3e-style Multi-Classing has to go.
I
Yeah, that's why I lumped them together like that. It really depends on how close you want the mechanics to mirror 4th. If you're okay with the 5e class features, then it's not as much work. Otherwise, you basically have to gut each class and start from scratch.
I
Although, if I was doing this for my own game, I would do it the way 4e SHOULD have done it in the first place and simply have class powers shared between all classes within a power source, with a handful of unique ones for each class.
That way, instead of literally every Martial class having a power that does 2[W] damage and knocks the target prone, you just make that power once and give multiple classes access to it.
No big chunk. Just an optional rule that adds +1 per tier to all derived stats.