PrometheanVigil
First Post
As straight-forward as the title.
Anything that can be done to an NPC/monster can be done to a character.
Well yes, but then I have to ask: if a monster wins a persuasion/intimidation check against a PC, do you force the PC to behave in the way the monster wants? If it's a deception check, do you force the PC to believe? I don't. I just tell the player that the monster looks very convincing, but ultimately I let the player choose how to follow that. And so I would do the same on a PvP contest.
Afterall, you'd expect me as the DM to in good faith play that guard etc that you'd just successfully persuaded/intimidated or whatever. Wouldn't you?
Interesting. Normally, the only authority a player has is over their character's action declarations -- not success, obviously, but in what they attempt. You're placing restrictions on what they can attempt through NPC social skills (and perhaps other things), thereby reducing the only authority players have. Do you compensate by sharing authority in other areas?It's not on the scale of charm, mind control or dominate etc, but in short, if it's to dice rolls, yes.
Especially if you as a player expect to ever be able to use any of those skills vs NPCs/monsters.
Afterall, you'd expect me as the DM to in good faith play that guard etc that you'd just successfully persuaded/intimidated or whatever. Wouldn't you?
So why shouldn't I expect the same from the players?
The moment players break that in my game is the moment that they lose the ability to make those skill checks themselves for the rest of the campaign.
As far as PvP?
Other than requiring everyone to play the results of any die rolls made in good faith, I'm not involved. It's between the players to resolve. Unless there's a problem.