Some commenters have raised analogies to summarized information about cars and houses. People generally buy one car at a time, out of many options, and one house at a time, out of several or many options. So is this proposed system also meant to inform purchase choices?
A system for comparing TRPGs might be useful for informing choices about registering for convention games. I might prefer a game along these lines: "roll 1d6 if you're in unfavorable situations, 2d6 for average tasks, 3d6 if you're well-trained, well-equipped, or in favorable circumstances." I might dislike games along these lines: "roll 1d100 for accuracy, applying modifiers for characteristics, skill ranks, equipment category, and other factors; then roll 3d6 for power, also with modifiers; compare your Accuracy outcomes to the target or task's Elusive rating (also rolled on d100) and your Power outcome to the target or task's Resistance rating (a fixed number from 0 to 25). If I can sign up for either the 10AM Saturday game of Hackmaster, or the 10AM Saturday game of Doctor Who, then I might enjoy knowing which game has more moving parts in its action resolution system.
Yes, metrics should have actual numbers. Sometimes, failing hard numbers, rankings are useful. I could not tell you the numerical Scoville ratings of the hot, medium, mild and supernova salsas at my local tacqueria; but I can accurately rank them from most to least spicy. (That ranking isn't the alphabetical order I used, when listing the categories, just now.)
Metics, on another hand, were foreigners living in an ancient Greek city who had some of the privileges of citizenship.
A system for comparing TRPGs might be useful for informing choices about registering for convention games. I might prefer a game along these lines: "roll 1d6 if you're in unfavorable situations, 2d6 for average tasks, 3d6 if you're well-trained, well-equipped, or in favorable circumstances." I might dislike games along these lines: "roll 1d100 for accuracy, applying modifiers for characteristics, skill ranks, equipment category, and other factors; then roll 3d6 for power, also with modifiers; compare your Accuracy outcomes to the target or task's Elusive rating (also rolled on d100) and your Power outcome to the target or task's Resistance rating (a fixed number from 0 to 25). If I can sign up for either the 10AM Saturday game of Hackmaster, or the 10AM Saturday game of Doctor Who, then I might enjoy knowing which game has more moving parts in its action resolution system.
Yes, metrics should have actual numbers. Sometimes, failing hard numbers, rankings are useful. I could not tell you the numerical Scoville ratings of the hot, medium, mild and supernova salsas at my local tacqueria; but I can accurately rank them from most to least spicy. (That ranking isn't the alphabetical order I used, when listing the categories, just now.)
Metics, on another hand, were foreigners living in an ancient Greek city who had some of the privileges of citizenship.