overgeeked
Open-World Sandbox
Honestly, at this point...nothing. There are no systems that I have to have provided. I have so many systems floating around in my head that I'm much happier improvising a system or mixing-and-matching systems on the fly than worrying about what some book says.
You can run from some basic first principles and a randomizer of some kind. Things like the oft repeated "fiction first." Okay, so let that breathe and get the mechanics out of its way. What makes the most sense given the fiction? That should easily cover like 90% of all cases. Only when that breaks down would you really need a randomizer. Most games have a few basic difficulty levels so pick a randomizer and map one to the other. That gets you to something like 99%. The last little bit is almost always "make it up."
To me, the rest of it just gets in the way.
You can run from some basic first principles and a randomizer of some kind. Things like the oft repeated "fiction first." Okay, so let that breathe and get the mechanics out of its way. What makes the most sense given the fiction? That should easily cover like 90% of all cases. Only when that breaks down would you really need a randomizer. Most games have a few basic difficulty levels so pick a randomizer and map one to the other. That gets you to something like 99%. The last little bit is almost always "make it up."
To me, the rest of it just gets in the way.