What Video Game RPG System Do You Want to See Adapted to Tabletop

Or even XP, as a tool to get people off the couch. "You get 1 XP per 100 steps between now and the next session start time."
The thing that Pikimin does well is not an absolute reward for steps(which it also does), but rewarding for a increase in the amount of steps (getting healthy for doing better then the previous week.)
 

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Some years ago, when I was employed by Ubisoft, I worked on the Far Cry franchise. I shipped the FC3 co-op system. I think that was a good setting for a ttrpg.
 


One system that might be onerous to implement outside of a VTT (and even then might be a problem, depending on the VTT) is stealth systems from tactical RPGs (aka X-Com likes) where the stealth is based on keeping out of zones of notice (via cover, usually). Rather than fighting about perception rolls, just make it a binary thing (maybe with that little timer that most games have pop up). Obviously, you would need facing rules incorporated.
 

Another element I would love to implement but is really fiddly for a TTRPG is complex loot as seen in DiabloX or Borderlands. I love the idea of granular, nuanced gear but it feels like a lot of bookkeeping.
 

Another element I would love to implement but is really fiddly for a TTRPG is complex loot as seen in DiabloX or Borderlands. I love the idea of granular, nuanced gear but it feels like a lot of bookkeeping.
I like how Diablo has lore-linked gear—something like Brimstaff's Hat. How could you elegantly introduce the idea that the magical staff was created by the Gnomish Mage Mizmurmer during the Sandworm Wars? Like a village weapon lore specialist? Tons of prophetic dreams (and the boots have an interesting story as well?) A book of interesting equipment lore that the players find?
 

I like how Diablo has lore-linked gear—something like Brimstaff's Hat. How could you elegantly introduce the idea that the magical staff was created by the Gnomish Mage Mizmurmer during the Sandworm Wars? Like a village weapon lore specialist? Tons of prophetic dreams (and the boots have an interesting story as well?) A book of interesting equipment lore that the players find?
That part doesn't strike me as difficult. The difficult part is having 1% increases and such.
 

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