I've always wanted the Gothic series of video games to be officially adapted to a TTRPG. I've played all 3 and although they had some warts in terms of gameplay, I enjoyed them all. I was always impressed by the world-buidling in them - especially G3 with its 3 distinct regions of Myrtana, Nordmar and Varant and the interesting cultures that inhabit them.
I've explored adapting it to Savage Worlds and The Dark Eye a bit. The SW attempt only seemed to require light lifting, because you could milk & borrow many of the archetypes from existing 1st & 3rd party settings. As well, much of what is needed is covered in the SW core books, albeit powers required some work to get the trappings right.
Adapting it to TDE seemed like much heavier lifting, because cultures are a big thing in that TTRPG and those in Gothic are different than those in TDE's Aventuria - though some of the Human cultures are quite similar. And there's no playable Orcs in TDE. A lot of the features in the video games are very close to TDE, to the point that I'm convinced it in part inspired the Gothic videogames. That makes sense IMO, as both companies are German. In particular, the martial mundane professions and the Mage magical profession are close.
Sadly the video game series is dormant, ableit a remaster of Gothic 1 is due soon. If it got an official adaptation, I'd prefer it be to TDE as there's something cool about a fully made-in-Germany solution and TDE has official support on Foundry VTT. Running it on Foundry is definitely easier than IRL, due to the math around the 3d20 skill rolls being partly automated and more managable.
Anyhow...one can only wish.
