Aldarc
Legend
I've played Portal Knights, Enshrouded, V Rising, and a bit of No Man's Sky. I'm also familiar with Stranded Deep, Planet Craft, and Icarus, because my partner plays those. In some ways, survival games are not that far removed from some of the cozy games like Stardew Valley and Palia, which have a similar gather/harvest/craft sort of treadmill too.I am sure some folks have come up with survival mechanics that work for TTRPGs, but I am trying to think of any actual adaptations of specific survival systems. Fallout has some survival systems, but I don't recall seeing them adapted in the Modiphius game. The only real survival video game I have played extensively was Valheim, and I am not sure its systems would work at the table.
I think that translating it to a TTRPG would require abstracting some of these things, similar to the way that Blades in the Dark, for example, abstracts territorial expansion of your gang and upgrading your base. Base-building is likewise already a part of a number of TTRPGs out there too (e.g., Mutant Year Zero, Forbidden Lands, Vaesen, Stonetop, etc.).
I would also like this because class design basically entails providing the essential power fantasy fairly early on. So none of that grinding to 11th level to be a basic functioning necromancer. Your character needs to feel like a necromancer at the outset. But also characters need to play differently from each other with different mechanics and subsystems.Oh, another easy one....League of Legends. MOBAs and tabletop are a great fit. Characters start with a small, unique kit of powers, teams are in groups of 5 with semi-defined roles, and increment in power mostly by adding some power and complexity to their core kit and/or acquiring items. It's not D&D, but it's not NOT D&D.