What Video Game RPG System Do You Want to See Adapted to Tabletop

I am sure some folks have come up with survival mechanics that work for TTRPGs, but I am trying to think of any actual adaptations of specific survival systems. Fallout has some survival systems, but I don't recall seeing them adapted in the Modiphius game. The only real survival video game I have played extensively was Valheim, and I am not sure its systems would work at the table.
I've played Portal Knights, Enshrouded, V Rising, and a bit of No Man's Sky. I'm also familiar with Stranded Deep, Planet Craft, and Icarus, because my partner plays those. In some ways, survival games are not that far removed from some of the cozy games like Stardew Valley and Palia, which have a similar gather/harvest/craft sort of treadmill too.

I think that translating it to a TTRPG would require abstracting some of these things, similar to the way that Blades in the Dark, for example, abstracts territorial expansion of your gang and upgrading your base. Base-building is likewise already a part of a number of TTRPGs out there too (e.g., Mutant Year Zero, Forbidden Lands, Vaesen, Stonetop, etc.).

Oh, another easy one....League of Legends. MOBAs and tabletop are a great fit. Characters start with a small, unique kit of powers, teams are in groups of 5 with semi-defined roles, and increment in power mostly by adding some power and complexity to their core kit and/or acquiring items. It's not D&D, but it's not NOT D&D.
I would also like this because class design basically entails providing the essential power fantasy fairly early on. So none of that grinding to 11th level to be a basic functioning necromancer. Your character needs to feel like a necromancer at the outset. But also characters need to play differently from each other with different mechanics and subsystems.
 

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Oh, another easy one....League of Legends. MOBAs and tabletop are a great fit. Characters start with a small, unique kit of powers, teams are in groups of 5 with semi-defined roles, and increment in power mostly by adding some power and complexity to their core kit and/or acquiring items. It's not D&D, but it's not NOT D&D.
Again, this thread is about specific systems from video game RPGs that might be ported to tabletop as closely as the media shift will allow.
 

Disgaea: I want a counter(*5), plus having it be simple mechanically to stack 5 characters on top of each other, so the last one can hurl a slacker penguin that punctuates all its sentences with "Dood" at an opponent, at which point the penguin will explode.

(The penguin will get better.)
 


I'd be down for a Phantasy Star TTRPG... especially Phantasy Star IV.
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EDIT FOR CLARITY: The point of this discussion is to talk about SPECIFIC video game systems that can or could be ported to tabletop. It isn't meant to be a generalized discussion about survival systems broadly, or whatever.

Important Note: I am not talking about what video game you want to see a a tabletop RPG adaptation of, I am asking what specific system seen in video game and computer RPGs do you want to see a tabletop implementation of that works as closely as possible to the way it works in video game (with allowances for the differences in those media).

So, this isn't a "I want a Fallout TTRPG" thread. It is a "I want the VATS system for TTRPGs" thread.

What game systems in a video game or computer RPG do you want to see implemented in an accurate but workable way for use in TTRPGs?
 

I would also like this because class design basically entails providing the essential power fantasy fairly early on. So none of that grinding to 11th level to be a basic functioning necromancer. Your character needs to feel like a necromancer at the outset. But also characters need to play differently from each other with different mechanics and subsystems.
Agreed. I don't want "zero-to-hero", I want more of a "50% to 100%" progression. MOBA start, then a Job System and Roguelike progression for leveling.
 

Again, this thread is about specific systems from video game RPGs that might be ported to tabletop as closely as the media shift will allow.
Specifically, I want the character design and abilities from LoL ported into tabletop; I'm not asking here for "Arcane on tabletop". I want a game where you can pick from 100 predesigned characters with a suite of 3-4 abilities each.
 

Taps the OP's sign:
Fair enough; than I'll toss in Fallout 4's community building system, which for once seemed to be as much if not more about what the PC can provide for those communities, moreso than what the PC can get out of it (which is why, I imagine, so many people hated it in video game form)
 

Fair enough; than I'll toss in Fallout 4's community building system, which for once seemed to be as much if not more about what the PC can provide for those communities, moreso than what the PC can get out of it (which is why, I imagine, so many people hated it in video game form)
I don't own the Settlers book for FO2d20. i wonder if they adapted it as faithfully as they adapted, say, the weapon mods (which is to say... "kinda close.")
 

Guild Wars 1: you get a primary profession and a secondary profession. This limits what spells and abilities you can learn. But then you get your abilities by acquiring them out in the world and assembling them like a playable deck as part of your loadout. You can change these abilities in town. So in some ways, it is like everyone is playing a wizard. However, it was a case of a MMO inspired by Magic the Gathering.
 

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