tomBitonti
Hero
We used to do simultaneous resolution (lo, decades ago) with initiative used to declare actions. The GM was responsible for figuring out what happened, and for giving players an opportunity to adjust their actions according to things happening.
I really miss this style of play. The whole initiative system from 3E, with its “fixes” of 5’ steps and spring attack and opportunity attacks feels off. I do understand how initiative helps keep the game flowing. I also think that it puts a “board gamey” feel on the game, and breaks immersion.
TomB
I really miss this style of play. The whole initiative system from 3E, with its “fixes” of 5’ steps and spring attack and opportunity attacks feels off. I do understand how initiative helps keep the game flowing. I also think that it puts a “board gamey” feel on the game, and breaks immersion.
TomB