Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

Another one I really like is Pathfinder condition tracks for diseases, poisons and curses, as well as Pathfinder haunts (which i think would work great as Daggerheart Environments).
 

log in or register to remove this ad

Usually I'm more likely to port rules over conceptually than literally, because trying to do it literally is fraught unless two systems are very similar. As an example, I'd be more likely to port over the idea of "clocks" than any specific expression of them.
 


I've adopted the Dragonbane 10-card initiative mechanic for all my solo RPG sessions. It's fun and suspenseful not knowing in which order the round will unfold.
But instead of cards, I use 1cmx1cm card chits with numbers printed on them. It's easier for me to place the chits on the battle board, next to each miniatures
 

I use the Ancient Companion/Masters/Mystara Domain rules, with the Dragon articles and a bit of the old Castle Guide, Birthright and 3E's Stronghold Builders Guide.

I use the Ancient 2E XP mixed with Mystara XP rules, so a PC can get xp for doing lots of actions in game. And they get the most actions by each character class.

I use the Knockdown Dice idea from 2E for spells as I like the idea of blasting spells moving targets around.

Karma and Power Stunts from the Old Marvel game.

"Shields shall be splintered" from OSR
 

Remove ads

Top