RenleyRenfield
Adventurer
Flashbacks from Blades in the Dark. They take the panic and faff out of any game.
You could replace the d20 with 2d10 easily enough, but I am not sure what exactly hope would power for the players given how thin SD is on class abilities.The Hope/Fear mechanic in relation to how it drives the narrative, to me is just so great.
Its likely too much for me to lift and drop into SD however, which I keep returning to as just the only system I really want to play.
One I have not actually done, yet:
I recently played a one-shot of Draw Steel, and it has a framework around persuading/negotiating with an NPC that I may yoink for D&D, or some other game without much social-dynamics mechanics.
Oh I like this! I might just try it out in one of my games!This just gets the job done so well every time!
Same. Flashback mechanics and unspecific equipment are things I got from BitD and often port to other games.Flashbacks from Blades in the Dark. They take the panic and faff out of any game.
Well, mostly its the general idea. For PF1 hero points allow a reroll, or adjustment to a roll, or to act out of turn, etc.. So, if taking it to another RPG I need to figure out what that translates to.Do you use a specific mechanic from a specific game?
Please do! I would love to hear how it works for other groupsOh I like this! I might just try it out in one of my games!