Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

They wouldn't; it would be a regular crit.

On a regular hit, the dagger does 1d4 damage. If the player rolls a 4, it does 4 damage... it doesn't explode because it's not a crit.

On a critical hit, the dagger deals 2d4 damage and thus, has two opportunities to explode. If the player is lucky, he rolls a 4 and gets to add another d4 roll to the damage.

If the player is super lucky, he rolls two 4s, adds 2 more d4s to the damage, and gets 2 more opportunities to explode.
I thought you were replacing "regular" crits.

I understand now. Thanks!
 

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The Journeying system from Adventures in Middle Earth. I've used it with Dragon AGE, 13th Age w/Midgard and Savage Worlds w/Beasts & Barbarians. I've always had good results with it, albeit I've needed to make some adjustments as at its default it's understandibly targeted at Middle Earth. I haven't used it with a SciFi RPG, but I can imagine it working well for any in which ground journeying takes time and is challenging. Could definitely see it working well for post apocalyptic.
 

I used 4e monster solo/elite/normal/minion rules in my 3.5 and pathfinder 1e and 5e games. That would probably be my current favorite cross system rule.

I remember throwing an alien NPC from palladium into a 1e game, full mechanics like he got parries while the PCs had regular AC, he had a 6d6 frag grenade which worked fine with a breath weapon save for half, etc. It worked smoothly as a one off to give a different experience in the game.

I used GURPS cyberpunk/Cthulhupunk physical and psychic enhancement drugs in my AD&D 2e Ravenloft campaign which worked great for two PCs who made drug dealing/smuggling and drug using parts of their backstories and the mechanics worked fairly straightforward across systems as they ran down their supply of "potions."

As a DM in 5e I allow inspiration to do flashback type stuff to explain how a system works out to a PCs advantage ("Roy, is that you? You are working as a guard here now?" Or flashback to bribing the guard earlier, or to having packed the piece of equipment they need right now, or similar. I know second hand that games have mechanics like this, Blades in the Dark I believe and I would presume Leverage, but I have not really delved into those games for their specifics, I just really like the heist scenes in Netflix's Shadow and Bones.

I also prefer 5e D&D inspiration to be an after the fact reroll instead of a spend it on a guess ahead of time for an advantage the way it is in 2014 5e. I am sure that is mimicking some hero point type option from somewhere. :)
 

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