Pedantic
Legend
"Lie and betray" is an interesting definition of role-playing.You should try Diplomacy. The only way to win, is to role play!
"Lie and betray" is an interesting definition of role-playing.You should try Diplomacy. The only way to win, is to role play!
The truth is a poor excuse for a lack of imagination. -George Washington, maybe."Lie and betray" is an interesting definition of role-playing.
Who cares how someone plays Vampire the Masquerade?You're implying Vampire wasn't superheroes-with-fangs there.
The difference is that in Gloomhaven, you have no agency to act outside of the prescribed areas of play. You can roleplay while playing Gloomhaven, certainly, but it is not a role-playing game.Who cares how someone plays Vampire the Masquerade?
My point was never how people engage with the game, its the mechanics. This whole discussion is about mechanics. Game rules and play options as presented in the material.
Polygon is correct in saying that there are at least a few boardgames with more or less functional setting and context material to match D&D. And to back that point up, they state how D&D is a combat game, its boardgame rules by and large. There are no narrative or social rules of note. And to set the context for what 'narrative and social rules of note' are, the examples is Vampire the Masquerade - which has lots and lots of rules and social powers which have nothing to do with combat or any aspect of boardgame play.
So you can play Gloomhaven and have context and rules to match a D&D experience. Ergo, some boardgames are as much a roleplaying game as D&D is. (or if you want to be less friendly, you can say D&D isn't a roleplaying game, its a boardgame people choose to add roleplaying to, but not really supported by rules overly much.)
You can have a successful D&D game with no plot, not roleplay, and just use mini's and combat = and the game plays just fine.
Which just so happens to be the same way you can play Gloomhaven. So.... they are not really that different. Thus Polygon is saying its fine to roleplay during games like Gloomhaven, or heck, Twilight Imperium, and so on...
And mine is that regardless of the "storytelling game of personal horror" tagline Vampire has a ton of combat mechanics. (I think more than AD&D had) and entire Disciplines that were basically for combat. And that like Vampire AD&D has social mechanics, mindreading mechanics, and mechanics that tet the GM handle it - and only Gloomhaven really has monster AI.Who cares how someone plays Vampire the Masquerade?
My point was never how people engage with the game, its the mechanics. This whole discussion is about mechanics. Game rules and play options as presented in the material.
So far as I can tell (it would help had the OP linked the article) the Polygon article in question is this one about Sunderfolk. It does not mention Vampire once. I could be wrong about what a Polygon columnist is saying - if so could you link me to the right article please? (Here's the Polygon D&D topic).Polygon is correct in saying that there are at least a few boardgames with more or less functional setting and context material to match D&D. And to back that point up, they state how D&D is a combat game, its boardgame rules by and large. There are no narrative or social rules of note. And to set the context for what 'narrative and social rules of note' are, the examples is Vampire the Masquerade - which has lots and lots of rules and social powers which have nothing to do with combat or any aspect of boardgame play
You just have to throw about half the book out. There's nothing preventing you doing exactly the same thing in Vampire. And in both cases you'll have a worse time than in a well designed game intended for that.You can have a successful D&D game with no plot, not roleplay, and just use mini's and combat = and the game plays just fine.
And Vampire is closer to D&D than D&D is to Gloomhaven because the rules are there and you have to throw similar things out.Which just so happens to be the same way you can play Gloomhaven. So.... they are not really that different.
Which Polygon article?Thus Polygon is saying its fine to roleplay during games like Gloomhaven, or heck, Twilight Imperium, and so on...
It’s also a foolish way to play Diplomacy."Lie and betray" is an interesting definition of role-playing.