I think leaning in to templates would be essential here. You could even have different templates for specialisms amongst the soldiers, similar to how modern XCOM has the different types of characters available.Perhaps having separate chargen rules for soldiers and civilians (scientists, politicians, etc.)?
That could certainly be a way of handling both sides of the campaign, depending on how you want to spotlight things. And it would make an interesting twist when inevitably the PCs base gets attacked and those scientists need to pick up guns to help with the defence…Perhaps one could steal a concept from Ars Magica. In Ars Magica, each player has two characters that are their own: a Magus and a Companion.
I keep going back to this idea of running a campaign heavily inspired by X-Com and similar tactical RPG video games. To be specific, I mean highly detailed grid based combat missions, with base building, gear upgrading, character advancement and some "story" advancement happening in between. (I know some folks will balk at X-Com and this setup being an actual RPG, but I am not realliy interested in that debate.)
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I want useful and detailed out of combat systems too. 5E absolutely doesn't have those.Literally any system that features grid based combat should do in a pinch. If it's something like 5e, a quick reskin of the fantasy elements to technological elements should work okay. Magic items are now tech upgrades instead.
I also recommend Lancer. Seems like it would straight up be the best fit.
I'm not sure, but the most important thing is to lie about probabilities! Sure I have a 95% hit chance ... miss every time. No, I'm not bitter.
I keep going back to this idea of running a campaign heavily inspired by X-Com and similar tactical RPG video games. To be specific, I mean highly detailed grid based combat missions, with base building, gear upgrading, character advancement and some "story" advancement happening in between. (I know some folks will balk at X-Com and this setup being an actual RPG, but I am not realliy interested in that debate.)
My question is which TTRPG will best support that play loop? I kind of want to go with Savage Worlds, except SWADE is not very granular with gear, meaning the research and upgrade part of the loop is not going to be especially engaging. I am sort of interested in seeing if Starfinder2E would work, but it might be too much.
Thoughts?
Just as a note: merely naming a game won't do me a lot of good. Please explain how you think it would work well. Also, games with fan licenses or even open licenses are a plus.
I own that game but I don't recall it having a strong gridded tactical play element.Band of Blades is a dark military fantasy take on Blades in the Dark. One of its direct influences is X-Com, which is sited as a touchstone in the book.
The playloop is very similar in that there’s a mission that the soldiers go on, and then there’s a management phase to handle the legion’s development. Developing the troops and creating a stable of characters is an essential part of play.
It could be easily reskinned for a different genre.