Kickstarter: GURPS Mission X

IIRC Dr Kromm (GURPS line editor) is currently working on a supplement with guidance on how to re-jink the GURPS skills system so there are a smaller number in use. There is a whole series of supplements (Power Ups series) on making more or less extensive changes to the system.
 

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60+ skills does seem rather excessive, and it makes me think a good number of them won't be all that useful for "adventurers."
Oh, they aren't. But what an "adventurer" needs varies by genre, setting and tech level. If you're playing a fantasy air force game where the characters ride (or are) giant flying creatures, then Dropping skill is important for dropping rocks, barrels of boiling oil, and the like on-target. That's about its only use.
 

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