Kickstarter: GURPS Mission X

IIRC Dr Kromm (GURPS line editor) is currently working on a supplement with guidance on how to re-jink the GURPS skills system so there are a smaller number in use. There is a whole series of supplements (Power Ups series) on making more or less extensive changes to the system.
 

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60+ skills does seem rather excessive, and it makes me think a good number of them won't be all that useful for "adventurers."
Oh, they aren't. But what an "adventurer" needs varies by genre, setting and tech level. If you're playing a fantasy air force game where the characters ride (or are) giant flying creatures, then Dropping skill is important for dropping rocks, barrels of boiling oil, and the like on-target. That's about its only use.
 

IIRC Dr Kromm (GURPS line editor) is currently working on a supplement with guidance on how to re-jink the GURPS skills system so there are a smaller number in use. There is a whole series of supplements (Power Ups series) on making more or less extensive changes to the system.
It’s out. GURPS Skill Trees. It’s a good book about reconfiguring the skill system through a skill tree approach. It there’s also some Information about reducing the number of skills without resorting to the Bang! Skills solution.
 

Oh, they aren't. But what an "adventurer" needs varies by genre, setting and tech level. If you're playing a fantasy air force game where the characters ride (or are) giant flying creatures, then Dropping skill is important for dropping rocks, barrels of boiling oil, and the like on-target. That's about its only use.
You're preaching to the choir here. Even my players understood the number of skills in GURPS is simply the natural result of having a universal set of rules designed to cover, well, everything. It's still a bit overwhelming for those new to GURPS and I see similar problems in other games with much fewer rules. When I ran my first Trail of Cthulhu campaign, one of the players was shocked that Architecture was such a frequently used skill. In ToC, Architecture is used to figure out where hidden rooms are and other oddities of a building. Very useful in a Cthulhu type game.
 

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