Which "Tactical" TTRPG Would Work Best As An X-Com Like?

I own that game but I don't recall it having a strong gridded tactical play element.
That is the one thing missing and the reason I didn't suggest it myself. It is in all other ways a really good fit, and it might be worthwhile mining for its downtime rules, if nothing else
 

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For something like this I would go with an older game that came out during the D20 era of the early 2000's and that would be Crafty Game's Classic Spycraft or Spycraft 2.0 both would do what you are looking for easily. You can find the entire product line on DriveThruRpg pretty cheap.

My group is currently trying out classic Spycraft right now, but they want to try out Spycraft 2.0 as well doing something like a GI Joe/Ghost Recon Wildlands type of game in the near future. I had intended going with something with a much lighter ruleset for the modern game that was up on the docket, and had some great choices in another thread, but the group ended up voting for this crunchy tactical game. I was surprised by their choice I was sure that this wouldn't be their cup of tea. I loved the Spycraft games back in the day. It was one of my favorite rulesets that came out back then.
 

Seconding Phoenix Command... All the reasons given by Snarf are quite true.
Aliens Adventure Game (Leading Edge, out of print) is a better rendition of the engine, with slightly lower fidelity, but much faster playtime.

I'll point out Hero System as a very solid universal engine with strong tactical play. It also can be simple to upgrade gear... let the signature gear be built as character point stuff, while the issue is cash value (points for ballance purposes, perhaps) The narrative factors are in character gen, as is most of the complexity - a hallmark of many of the games of it's starting era. It can handle far more granularity than Savage Worlds,

Twilight 2000 4e can readily be played highly tactically, but the X-com type combat will need Urban Operations as well as core.

Twilight 2000 2.x and Dark Conspiracy: these two are the same game engine, but with different careers and equiment. Aliens are right up the setting of Dark Conspiracy. The GDW pdfs are on Drive Thru, and the CDs/thumb drives from FarFuture.net. (If you want thumb drive, you need to mention that in the order.) Likewise, Traveller: The New Era is the same system, mostly, but isn't quite the same. Uses 2m gridded combat by default, phased actions, and more "modern" weapons than you should need... they're current to about 1990.

GURPS While I dislike it, it's well suited, but the combats are unrealistically fast, and generally, it doesn't reward tactical play as strongly as Hero or AAG.
 

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