el-remmen
Moderator Emeritus
I recently joined an ongoing D&D 5E campaign. The characters were all 8th and 9th level when I joined and I got to make one too. They had been playing together for some time (actually not really sure how long or who else is "new" to this particular campaign - just longer than me). Last night I played my 8th session with the group and was finally feeling a part of stuff that was going on. Not that I wasn't having fun before, but we finally got to a place where my character could reasonably have an influence of the direction of the game and group choices and played a role in planning and logistics.
It's got me thinking about the not uncommon experience of joining a new table where you haven't gamed with anyone there before or only a little with one or two of them. How do quickly do people acclimate?
I'd love for folks to share their experience joining an existing gaming group where the other players have been playing together for a time, especially if joining a game in progress where the characters have advanced a few levels and/or shared a few adventures before you join up. The group itself may have been together for quite a while and this is a campaign among many they have played together for potentially years or decades or it could be a relatively new group you happen to be joining (I think that can color the experience a lot).
While I am primarily interested in positive experiences and am especially curious about situations when the group was made up of mostly new to you fellow players, folks can share some cautionary tales too. That said, we have all heard and read a ton of RPG horror stories, and I think stories of (potentially ongoing) good faith attempts to participate and mesh with a new group whether it was ultimately successful or not are refreshing.
Note: I do not mean one-offs and convention play. I am talking about joining groups that get together regularly to play a TTRPG and may later go on to play a different one or a new iteration of the same one (perhaps with slight variations on group make-up).
How did you meet?
Did you feel welcome?
Did you have to get vetted somehow? Someone at the table vouch for you?
How did joining a game in progress (if you did) feel? What was hardest about it?
What did the DM and/or other players do to help the transition?
How did you handle any major divergences in playstyle that were not auto dealbreakers?
And so on. . .
It's got me thinking about the not uncommon experience of joining a new table where you haven't gamed with anyone there before or only a little with one or two of them. How do quickly do people acclimate?
I'd love for folks to share their experience joining an existing gaming group where the other players have been playing together for a time, especially if joining a game in progress where the characters have advanced a few levels and/or shared a few adventures before you join up. The group itself may have been together for quite a while and this is a campaign among many they have played together for potentially years or decades or it could be a relatively new group you happen to be joining (I think that can color the experience a lot).
While I am primarily interested in positive experiences and am especially curious about situations when the group was made up of mostly new to you fellow players, folks can share some cautionary tales too. That said, we have all heard and read a ton of RPG horror stories, and I think stories of (potentially ongoing) good faith attempts to participate and mesh with a new group whether it was ultimately successful or not are refreshing.
Note: I do not mean one-offs and convention play. I am talking about joining groups that get together regularly to play a TTRPG and may later go on to play a different one or a new iteration of the same one (perhaps with slight variations on group make-up).
How did you meet?
Did you feel welcome?
Did you have to get vetted somehow? Someone at the table vouch for you?
How did joining a game in progress (if you did) feel? What was hardest about it?
What did the DM and/or other players do to help the transition?
How did you handle any major divergences in playstyle that were not auto dealbreakers?
And so on. . .