Games you need to go outside your normal group to play

My group will try anything, at least for a one-shot. One player is reluctant to play CoC; he's had really bad experiences with it in the past, and my doesn't like RPGs that have a lot of extra bits for players to keep track of apart from the character sheet (and she tends to do best with games with D&D 5e's complexity or simpler).

I know from experience, many of them have trouble with games that tend to put more narrative control into the players' hands or storytelling games. I had a player who was really good at those games, explaining games, and guiding the other players in those games (either as a player or as a GM), but sadly, scheduling conflicts with real life necessitated him dropping out of the group. But, my group's been gaming together for 10-15 years now, so I kinda know our wheelhouse at this point, and I'm OK with it. I like D&D-style games anyway, and there are other systems we can play when I need a switch; I would just have to go outside my group to play certain games. But hey, my podcast crew is game for anything, and they're all voice actors, so they can spend several hours just faffing about a tavern and be happy.
 

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