Neonchameleon
Legend
I'm sorry to hear that.
I still pop in, but I am not starting threads (or commenting much).@Retreater, as a follow-up, have you looked into Daggerheart? I don't know if it will satisfy the criteria of your players, but it may be worth a look.
I'm glad that you enjoyed Daggerheart at least.I still pop in, but I am not starting threads (or commenting much).
I ran a one-shot of Daggerheart for another group of friends - actually for a gaming podcast. Everyone loved it. The rules were light enough. The gameplay demanded attention and involvement from the players. The cards kept powers and abilities organized, without needing to flip through the book. The death mechanics make an accidental TPK impossible.
Yeah, it's hard for me to say as well. You can roll big numbers for damage, but the threshold system only being 1-3 actual damage may underwhelm your wife who likes big numbers. But the game seems like it would satisfy the superheroic feel. The fact that it even has squares optional would also potentially work for your other player who wanted squares.I don't think anything will satisfy my ongoing group. But if I can form a second group after my sabbatical, it is likely going to be with Daggerheart.
I did a couple sample encounters with my wife, just to test before I ran on the podcast. She really enjoyed the system. Even at 1st level she felt like a capable hero. The damage system also worked for her. She said it was rolling a lot of dice and doing a lot of damage, but then not having to track the big numbers - best of both worlds.Yeah, it's hard for me to say as well. You can roll big numbers for damage, but the threshold system only being 1-3 actual damage may underwhelm your wife who likes big numbers. But the game seems like it would satisfy the superheroic feel. The fact that it even has squares optional would also potentially work for your other player who wanted squares.
That's fantastic to hear.I did a couple sample encounters with my wife, just to test before I ran on the podcast. She really enjoyed the system. Even at 1st level she felt like a capable hero. The damage system also worked for her. She said it was rolling a lot of dice and doing a lot of damage, but then not having to track the big numbers - best of both worlds.