Stormonu
NeoGrognard
Ran a pirates game in Greyhawk during 3E. The party started upriver on the Selincan River where they booked passage on a boat, trying to eventually get to the Amedio Jungle - they had a treasure map to an old pirate's cache. They ended up taking control of the boat and coaxed into taking up pirating. However, their first target turned out to be a wedding barge, and they felt a little guilty after the boarding went south (and the groom was killed - who turned out to be a "prince" from Dyvers).
After several misadventures in various port towns on the way south (and a bounty put on them from Dyvers), the party reached their destination - but not the treasure (it had been unearthed and moved). The party ended up in contention with the Sea Princes in a hunt for the treasure, as well as the undead spirit of Captain Black Jack, the pirate who the treasure originally belonged to).
Luckily for them, a hurricane smashed the Sea Prince "fleet" sent after them, and they eventually tracked the treasure down in the Scarlett Brotherhood, where they defeated Captain Black Jack and retired back home with the treasure, using a small portion to pay a weregild to Dyvers to get the bounty hunters off their back (the money was used to resurrect the prince from earlier).
I've played in another one that used the Saltmarsh campaign as backdrop - in between the module's adventures (which were changed to occur in a Caribbean-like archipelago) we were fighting against a corrupt illuminati style governorship that had diabolical plans for the islands and their inhabitants. We used our "pirate" ship to raid and disrupt ships and plans aligned with the governorship.
After several misadventures in various port towns on the way south (and a bounty put on them from Dyvers), the party reached their destination - but not the treasure (it had been unearthed and moved). The party ended up in contention with the Sea Princes in a hunt for the treasure, as well as the undead spirit of Captain Black Jack, the pirate who the treasure originally belonged to).
Luckily for them, a hurricane smashed the Sea Prince "fleet" sent after them, and they eventually tracked the treasure down in the Scarlett Brotherhood, where they defeated Captain Black Jack and retired back home with the treasure, using a small portion to pay a weregild to Dyvers to get the bounty hunters off their back (the money was used to resurrect the prince from earlier).
I've played in another one that used the Saltmarsh campaign as backdrop - in between the module's adventures (which were changed to occur in a Caribbean-like archipelago) we were fighting against a corrupt illuminati style governorship that had diabolical plans for the islands and their inhabitants. We used our "pirate" ship to raid and disrupt ships and plans aligned with the governorship.