Tell Us About Your Pirate Campaign(s)

I’ve long wanted to make a campaign off of Black Sails the series it’s so good.

Though I’ve only done Pirates if Drinax sandbox for the Traveller system. Since jump takes about 7 days to complete its very age of sail in space.
 

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I've had a pirate idea kicking around in my head for a bit. Golden Age of pirates, circa 1680-1700. The Devil has come down to the Caribbean looking for a soul to steal, and he's in a bind, because he's way behind, so he's looking to making a deal. So he makes a deal with the PCs, damned they all be, offering them a chance to save their souls if only they crew his ship, Prince of Luther. You see, souls have been escaping or bypassing Hell for a number of years now, and the Devil needs to hire contractors to replenish what he's been losing. Do the PCs stick to collecting the souls of the damned or are they a bit more indiscriminate, caring only for saving their own souls?
 

There was once a arcade game called Pyrates or something which was a 3-d maze runner with a fantasy pyrate theme - including ship to ship battles, collecting gold and avoiding sea dragons. Each stage ended with a portal to the next stage/world.

I used it for my own vetsion of Not-Spelljammer called the "Medula Nexus" i
a shattered realm of archipelagos and churning sea-lanes where storm portals swirl and ancient ruins bleed forgotten magics.

Now, rogues, freebooters, rebels, and adventurers sail in spell-rigged galleons, bone-crafted barges, and aether ships trying to navigate the spell-lanes and ride the medula storms. Their lives are a balance of plunder, survival, and defiance against the powers who seek to relocate or reforge the Nexus Spire and bring all realms under their rule.

It was inspired by that game, Pirates of Darkwater, Spelljammer and a few other ideas.
 
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