kronovan
Adventurer
I own MW2, 3 and ATOW and have run MW2 and ATOW campaigns. I've had much better results GMing the BT verse using Cepheus Engine (open license version of Mongoose Traveller 1) along with CGLs Alpha Strike tabletop miniatures rules for Mech encounters. It wasn't my idea - about 5 years ago one of my ATOW players said the rules are very similar to Traveller, so after checking into MGT and then CE, and agreed.
I combine the PC point build system in Stellegama's Cepheus Deluxe with Moon Toad Publishing's version of CE for base rules. If my players want the traditional CE/Traveller career system instead of point builds, I've adapted features of the 5 BT houses and periphery state's militaries to accomodate that. A big part of my group of players are members of one of CGLs largest demo teams, so I originally went with Total Warfare for Mech encounters. That resulted in Mech battles taking up entire sessions, so we moved to Alpha Strike which lets us play out Mech battles in under 2 hours. Other than Alpha Strike, the only CGL publications I use are the House and Periphery States handbooks, which I've found to be teriffic resources.
Another benefit of using CE, is an official version is available for one of my VTTs. So if a player can't join a session we can host them on the big screen. I also run that VTT+CE on my latptop as my GM screen. Using those 2 gaming systems has worked very well, allowing me to run campaigns where investigation, exploration, romance and political intrigue are as much a part of the story as Mech battles.
I combine the PC point build system in Stellegama's Cepheus Deluxe with Moon Toad Publishing's version of CE for base rules. If my players want the traditional CE/Traveller career system instead of point builds, I've adapted features of the 5 BT houses and periphery state's militaries to accomodate that. A big part of my group of players are members of one of CGLs largest demo teams, so I originally went with Total Warfare for Mech encounters. That resulted in Mech battles taking up entire sessions, so we moved to Alpha Strike which lets us play out Mech battles in under 2 hours. Other than Alpha Strike, the only CGL publications I use are the House and Periphery States handbooks, which I've found to be teriffic resources.
Another benefit of using CE, is an official version is available for one of my VTTs. So if a player can't join a session we can host them on the big screen. I also run that VTT+CE on my latptop as my GM screen. Using those 2 gaming systems has worked very well, allowing me to run campaigns where investigation, exploration, romance and political intrigue are as much a part of the story as Mech battles.