The Soloist
Hero
You can look at my Warhammer all you want, but you'll only really 'see it' when it hits your face! - Famous expression coined by The Soloist."It's not what you look at that matters, it's what you see." - Henry David Thoreau
You can look at my Warhammer all you want, but you'll only really 'see it' when it hits your face! - Famous expression coined by The Soloist."It's not what you look at that matters, it's what you see." - Henry David Thoreau
Like backyard cricket, kick-to-kick football, friendly hands of cards, etc, etc. These are all games.There is no score and no one wins.
I would say its semantics; which is the bedrock of things so it seems.Like backyard cricket, kick-to-kick football, friendly hands of cards, etc, etc. These are all games.
Hmm.Like backyard cricket, kick-to-kick football, friendly hands of cards, etc, etc. These are all games.
So long as everyone is having fun, we are all winners.Hmm.
I mean, gamification is a real term. "Let's make a game of it" is a real-world phrase that has meaning.
And the implication of those terms and phrases is that something can be added to a non-game activity to turn it into something that is recognizably a game.
And that something to add, usually, would be some sort of metric by which progress and success can be measured.
So the implication of "RPGs are activities, not games" is that there is no definable metric by which "success" or "progress" can measured or evaluated.
Someone who thinks there's something at stake in insisting that RPGs are not games, but rather activities, must think the semantics matter. Otherwise why would they care? I'm engaging with that person.I would say its semantics; which is the bedrock of things so it seems.
If a game you are playing has no win state, isn't it just an activity you are engaging in to pass the time?
As per what I've just posted, there is a lot of success or progress in a lot of RPGing.Hmm.
I mean, gamification is a real term. "Let's make a game of it" is a real-world phrase that has meaning.
And the implication of those terms and phrases is that something can be added to a non-game activity to turn it into something that is recognizably a game.
And that something to add, usually, would be some sort of metric by which progress and success can be measured.
So the implication of "RPGs are activities, not games" is that there is no definable metric by which "success" or "progress" can measured or evaluated.
I could say the same thing about playing touch rugby with my friends. It was nearly 30 years ago now, so my memory is pretty foggy. I have no idea of what the scores were, or who was scoring, but I do remember having fun.So long as everyone is having fun, we are all winners.![]()
My joy comes from the seriousness these conversations take on. The high scoring D&D games that I take part in are a close second.I could say the same thing about playing touch rugby with my friends. It was nearly 30 years ago now, so my memory is pretty foggy. I have no idea of what the scores were, or who was scoring, but I do remember having fun.
Speaking of RPGs, tend to be greatly improved by explicit win conditions and scoring. Like, the same game with an explicit way to win flows like ten billion times better and there's not much reason not to have them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.