What Do You Think Of As "Modern TTRPG Mechanics"?

I totally agree that in many newer games, especially those of more narrativist style, the mechanics drive the story in significantly different way than in more traditional, perhaps more simulationistic games. I think it is pretty salient difference and something I would imagine a lot of people considering a selling point of such games. Strange to see people who like such games denying it. 🤷
 

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AD&D NPCs didn't even follow PC level limits. Most did look a bit like PCs but nowhere was this necessary.

And the reason MHRP works symmetrically is MHRP doesn't have orthodox chargen; you just write down how your character works and it fits on an index card. Even GURPS 3e said to just write down stats and skip the pointbuy character generation.
 

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