Let's talk about "plot", "story", and "play to find out."

Again, talking past each other. You seem to want me to be saying something I am not saying so you can argue with me.

I don't know what else to tell you.
You said we didn't have the same definition of story. I asked to swap definition. You don't have a valid definition of story, so it's throwing everything else off. Explicitly a story doesn't need to be complete to be a story.

Yes, with you misunderstanding what a story is, we will definitely be talking past each other when talking about stories.

I strongly recommend that you look up, at some places you trust, what "story" means.
 

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I see the distinction, but I would say part of what draws me to TTRPGs is the story aspect - the fact that my play at the table is creating a story, even if it’s a bad one, or one which could only charitably be viewed later as a cautionary tale of overconfident adventurers getting killed because of their own stupidity! I’m coming to the table with a different expectation that I would if I were playing a run of the mill board game or card game.

To put more of a contrast on it, I can be invited to a poker game, and I’m not thinking of it in terms of an emerging story. If I’m invited to a D&D game, I’m already starting to think in story related ways. Whether the result ends up satisfactory is kind of beside the point for me, though it’d have to be really bad for me not to come away with some sort of synopsis for what happened in that game.
So we are back to personal, subjective preferences. Makes sense, given that the entire thread is about personal opinion.
 



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