Playing "Adventurers" As Actual Adventurers

I was thinking more in terms of how to make fun game play experience in mid to long term campaign from something that can in lot of cases be pretty monotonous and uneventful. Ironically, for fun games, you want things to go sideways. That's where drama and conflict arises. Most interesting reads about expeditions are ones where everything went wrong and they still somehow managed it or fumbled catastrophically and died (but someone found journals and records).

Most times, planing and preparation part is most proactive and fun part from game play view, but how long can you stretch that part? Maybe 2-3 sessions tops ( i'm thinking about standard 3-4 hour sessions). Also, you need to make that planing and prep work detached from player skill/knowledge and base it on character skill and knowledge so Bob the accountant, who never set foot outside urban area, can participate and enjoy.

Couple of years ago, i watched yt video where one guy from my home country went by foot from capital to seaside. It's about 220km and it took him 5-6 days walking alone trough the country. Video is 23 minutes. Interesting to watch for beautiful scenery along the way, but nothing really happens, he walks, shares his thoughts and that's it. Converting something like that, which is both interesting experience to undertake and to watch, to something that's fun to play out at the table, is hard. And honestly, i don't know how to do it, except maybe trough pure shared narration.
 

log in or register to remove this ad

Remove ads

Top