DH is like 5e and CR but different, while Shadowdark is completely different. Got it.Also considering that it's basically "what if everything you liked about 5e and Critical Role but different" vs a completely separate vibe and ruleset like Shadowdark.
IME, players coming from 5e D&D would probably have an easier time with SD than DH. SD is still f20. DH draws a lot on narrative systems and principles which mostly f20 players often consider “foreign” or “alien” to their conventional gaming sensibilities. (See “no Initiative” as an example.)DH is like 5e and CR but different, while Shadowdark is completely different. Got it.
If the kinds of questions you see dominating the subreddits for these games are any indication, this is exactly right.IME, players coming from 5e D&D would probably have an easier time with SD than DH. SD is still f20. DH draws a lot on narrative systems and principles which mostly f20 players often consider “foreign” or “alien” to their conventional gaming sensibilities. (See “no Initiative” as an example.)
I wholeheartedly agree with 5e D&D players having an easier time with SD than DH. DH seems completely foreign (mechanically) to me. One can already run D&D similarly and many do, emphasizing narrative play. Again, D&D rules are malleable, but the dual d12 thing in DH adds a layer of complexity that didn't need to be there IMO.IME, players coming from 5e D&D would probably have an easier time with SD than DH. SD is still f20. DH draws a lot on narrative systems and principles which mostly f20 players often consider “foreign” or “alien” to their conventional gaming sensibilities. (See “no Initiative” as an example.)
What do you mean by "narrative play"? Because I'll be perfectly honest that based on past discussion you don't strike me as someone all that familiar with that would entail. Fans of the Cypher System, for example, say that it's a game that emphasizes "narrative play," but it actually runs like a fairly traditional TTRPG.One can already run D&D similarly and many do, emphasizing narrative play.
Color me surprised.Again, D&D rules are malleable, but the dual d12 thing in DH adds a layer of complexity that didn't need to be there IMO. I admit I haven't played DH or read the book yet, only watched part of a single game on YT, but I'm skeptical.
Funny thing. People said the same about Shadowdark.I think it'll fizzle out. For games to go well I think they require a certain type of player with skills and interests that aren't mainstream. I bet it ends up being a niche game with a small, fervent following, but that's just one frog's opinion.
Ouch, touché. Fair enough. I just meant by letting the players with a good flair for the dramatic, the natural actors and theatrical folks at the table, have at it. If they're on a roll adding depth to the story for me, got others enraptured with their verisimilitude, I've still got my lists, tables, key encounters and keyed area maps in my pocket to get things moving again for when the player gets bogged down.What do you mean by "narrative play"? Because I'll be perfectly honest that based on past discussion you don't strike me as someone all that familiar with that would entail. Fans of the Cypher System, for example, say that it's a game that emphasizes "narrative play," but it actually runs like a fairly traditional TTRPG.
Color me surprised.
Funny thing. People said the same about Shadowdark.![]()
And this is a textbook response for someone who has missed a quarter of a century of narrative game development.Ouch, touché. Fair enough. I just meant by letting the players with a good flair for the dramatic, the natural actors and theatrical folks at the table, have at it.