I agree, the statements are not mutually exclusive or contradictory in my opinion.I'm not really seeing a meaningful inconsistency.
I agree, the statements are not mutually exclusive or contradictory in my opinion.I'm not really seeing a meaningful inconsistency.
It's not necessarily a problem though, because you don't have to instantly snap to an entirely new paradigm like you really do kind of need to with say, Blades in the Dark or even good old Apocalypse World. Instead you can actually just run this very much like D&D and get away with it. Will it be perfectly utilizing all the new systems and approaches and so on? No, but it'll work and you can then gradually shift or gradually integrate new ways of doing things.I think that might be part of the issue, ton of people approach Daggerheart like an alternative to D&D, which it is, but it's also quite different.
I agree. But I do think it's a cause for much friction. I'm sure it'll ease over a few months.It's not necessarily a problem though, because you don't have to instantly snap to an entirely new paradigm like you really do kind of need to with say, Blades in the Dark or even good old Apocalypse World. Instead you can actually just run this very much like D&D and get away with it. Will it be perfectly utilizing all the new systems and approaches and so on? No, but it'll work and you can then gradually shift or gradually integrate new ways of doing things.
It's not necessarily a problem though, because you don't have to instantly snap to an entirely new paradigm like you really do kind of need to with say, Blades in the Dark or even good old Apocalypse World. Instead you can actually just run this very much like D&D and get away with it. Will it be perfectly utilizing all the new systems and approaches and so on? No, but it'll work and you can then gradually shift or gradually integrate new ways of doing things.
This is also partly why Dungeon World saw both much greater acceptance from people who didn't play PtbA stuff than other PtbA games, and much greater hostility from PtbA purists who essentially saw it as dangerous heresy. Dungeon World explicitly suggested to start out by just running old D&D modules but with DW used as the rules (the bestiary was good enough to work for most older AD&D adventures, especially if you were a little creative), before working your way to going sort of "full PtbA". DH doesn't even go that far - it essentially never actually suggests going beyond what you might call "partial PtbA", with the players being responsible for a fairly limited amount of the fiction and they're not required to be responsible for any, really.
One of the five settings is a clark-tech sci-fi/cyberpunk dystopia.I saw the pages on programming a CPU. It was fun, and whimsical ...but... since I don't watch CR.... um.... why is that there?![]()