Daggerheart General Thread [+]

Exactly. It's a self-balancing system. More players means more rolls. More rolls means more referee spotlights and fear. More referee spotlights and fear is limited by how many monsters (and what kinds of monsters), but...thankfully...more PCs also means more monsters. The dice will vary and the stats will vary, but the action economy and relative HP/Stress pools will always to roughly balanced against each other.
This is assuming the average over time... not in any particular game which is whete this type of equal randomness can break down... And as I said earlier Hope, due to crits and some PC powers, happens more often than fear so its not really balanceed.
 

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Remember that you start out with Fear that scales by PC count, and your Long Rest fear gain is likewise d4+ PC count. If you feel like you're not getting enough Fear to act, you could consider scaling the Short Rest from 1d4 tbalanced.
Yes but this is where that cap kicks in... its not that it's not enough to act, it's that the combats feel and play out surprisingly lopsided... whichis why I find the claim these fights are supposed to be deadly in total contrast to how they've played out at my tables

Granted we've only played a handful of sessions, I have a larger than normal group, the d20 can be wonky at the worst times...and we are all new to DH at this point so that could skew what im experiencing...

Do you have the rules yet? Have you read through the "how much Fear per scene" and stuff guidelines?
Yes I have though honestly I'm not going to claim that I've stuck to it in the sessions ive run.
 

So those extra items they had for sale are from this.

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Remember that you start out with Fear that scales by PC count, and your Long Rest fear gain is likewise d4+ PC count. If you feel like you're not getting enough Fear to act, you could consider scaling the Short Rest from 1d4 to 1d4+1.

Do you have the rules yet? Have you read through the "how much Fear per scene" and stuff guidelines?
I felt that the “How Much Fear per Scene” was the weakest part of the guidelines. Because the strength of individual Fear moves varies so much, it’s meaningless to classify difficulty based on Fear expended.
 


I felt that the “How Much Fear per Scene” was the weakest part of the guidelines. Because the strength of individual Fear moves varies so much, it’s meaningless to classify difficulty based on Fear expended.
Yeah, I'd say that part of the advice was outright terrible. Roughly 45% of PC rolls generate Fear so if you follow those guidelines you're going to be Fear capped almost the entire game.
 

Yeah, I'd say that part of the advice was outright terrible. Roughly 45% of PC rolls generate Fear so if you follow those guidelines you're going to be Fear capped almost the entire game.

I think it was suggesting how much you should think about spending from the bank, or at least that's how I treat it. If a PC rolls with fear, I'm probably going to do something with that as well - but also considering just what the scene is and where I spend it. Are we battling implacable undead to get in somewhere they're guarding? Sure, spend a decent bit. Are we skirmishing with bandits who'd really rather flee? I might spend some Fear to do traps and displacing stuff.
 

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