I think a medieval fantasy version of My Hero Academia would be neat.
Perhaps there is a larger, adventurers guild kind of organization that spans across multiple countries or continents. The party first has to become accredited guild members and then they go off on adventures solving all sorts of issues. Perhaps the meta plot being that the guilds very leadership is trying to topple whole countries to their benefit.
Having to become an accredited adventurer by an organisation which manages the guilds is a subplot in a number of anime/manga, I should note, and the "organisation - sometimes itself a guild - that manages the adventuring guilds has its own agenda" thing comes up from time to time as well, notably in
Solo Levelling S2. It's definitely a concept that could work.
They credit the game and designer who originated the specific PBTA Agenda and Principles ethos, they take nothing from DW.
The credits and “inspired by” portion is remarkably detailed and helps point people towards other games if they really find some element engaging.
I feel like this is a "technically correct, the best kind of correct" sort of answer, when I do think there's
maybe a bit more nuance here.
Like, people involved with DH's design have experience with Dungeon World (including Matt Mercer specifically, though I note Spenser Starke is listed as lead designer), and I can't speak for anyone else, but for me, DH was strikingly reminiscent of Dungeon World, particularly in the places it chose to essentially hybridize PtbA with a crunchier, more D&D-like system.
Obviously that is possible to explain as convergent evolution, but there's at least one and I suspect more phrases which appear to me (possibly due to my limited knowledge!) to be lifted from Dungeon World
specifically, not from Blades in the Dark, and not from Apocalypse World.
For example, this particular phrase:
"Reveal an unwelcome truth" - this appears on p. 152 of Daggerheart, twice, as an example DM move, and in the example GM moves sheet at the end.
This appears in my PDF of Dungeon World on p. 165, again, as an example DM move. And once more, at least in my copy of Apocalypse World, that phrase doesn't appear nor does anything close to it. Nor does it appear in my Blades in the Dark PDF.
That's just one specific phrase but it's such an odd and memorable phrase that it kind of slapped me in the face as being Dungeon World-specific. Certainly I'd never see it before that. Now again, I am open to being better informed here - if DW didn't come up with this phrase, I'd be delighted to know where it came from originally, presumably some other more-overlooked PtbA game.
Combine stuff like that with the fact that DH is, to me, incredibly reminiscent in terms of how it approaches things to DW, except better, smarter, more thought-through and tonally like modern D&D, rather than weirdly tonally trying to emulate early D&D (as DW was, despite having rather modern takes on the classes and their abilities), and I think it's pretty fair to say DW may have had some - perhaps small - influence.
Now, let me be clear - I'm not accusing anyone of anything! I don't think anyone is lying! The most obvious scenario here is simply that this phrase and probably other DW influences got in without being consciously inspired by DW, but I also don't think just cutting things off and saying DW definitely wasn't an influence is quite correct either.