Daggerheart Release Date Revealed

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Daggerheart will be coming out on May 20th. Today, Darrington Press, the games publishing arm of Critical Role, announced that its upcoming TTRPG would come out on May 20th. The game will first release at local game stores, followed by a wider release at all stores that games are sold (i.e. book stores) on June 3rd.

Daggerheart is built around a Duality Dice system that uses 2d12 (one designated as the Hope die, and the other designated as the Fear die). On checks, players roll both dice and add the results to determine the ultimate success or failure of a roll, with the higher die result representing either a positive or negative narrative twist both in and out of combat. The game also uses a character sheet that includes overlays and cards to show character abilities.

While Daggerheart is a high fantasy TTRPG, the game also includes campaign frames that provide specific worlds to encounter and adds additional rules based on the type of story being told. The core rulebook will include six campaign frames, including Beast Feast, a "cozy cooking and dungeoneering campaign frame" clearly inspired by Delicious in Dungeon and a post-apocalyptic world of technological wonders called Motherboard.
 

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Christian Hoffer

Christian Hoffer

So, just to be clear, you are saying that you think that in the thread announcing the release date a much anticipated game, those that are excited about it should be the ones to just move along.

Wow, irony so powerful Alanis Morrisette burst into flames.

Also, one doesn't have to have not run Daggerheart (I have) and be a CR fanboi (I'm not) to look forward to a game that one thinks is a unique and interesting bridge between trad and narrative RPGs.
"So, just to be clear, you are saying that you think that in the thread announcing the release date a much anticipated game, those that are excited about it should be the ones to just move along."

No - I am saying that EVERYONE, not just the CR fanboys, like yourself, should be able to give their opinions of a game, good or bad. Based upon your replies on everyone's thread that seem to be critical of the game, you attack. If you don't feel other people are entitled to a different opinion than what you believe, you are going to have a very difficult life and should move along somewhere else.
 

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"So, just to be clear, you are saying that you think that in the thread announcing the release date a much anticipated game, those that are excited about it should be the ones to just move along."

No - I am saying that EVERYONE, not just the CR fanboys, like yourself, should be able to give their opinions of a game, good or bad. Based upon your replies on everyone's thread that seem to be critical of the game, you attack. If you don't feel other people are entitled to a different opinion than what you believe, you are going to have a very difficult life and should move along somewhere else.
I would be very intersted to see what you perceive as me "attacking" -- especially since I am not a CR fanboy as you have asserted multiple times now. I think Daggerheart is an interesting game (as I have said) that bridges the narrative driven PbtA space and the traditional D&D space. I am happy to discuss the nuance between that and "fanboyism" with you if you are interested. But I am not interested in you trying to disinvite me to the discuss because you have some axe to grind with Daggerheart.
 

I have been following the development of game for a while as a sort of fan of CR. Unfortunately, I didn't have a very good experience with the playtest. I don't know how much will change between the beta and the final version, but the changes I heard about seem like a step in the right direction. I hope it does well.
 

I have been following the development of game for a while as a sort of fan of CR. Unfortunately, I didn't have a very good experience with the playtest. I don't know how much will change between the beta and the final version, but the changes I heard about seem like a step in the right direction. I hope it does well.
What went badly with it?
 


What went badly with it?
I wouldn't say it went badly. I just didn't enjoy the overall playtest experience. Some of it was because of the game itself, and some of it was because of on-line discourse.

For the game itself, we enjoyed the what I think of as the "soft rules" (e.g. collaborative world building, guidelines for creating backstory, rolling only when it matters). The character creation felt pretty smooth, though we weren't too keen on the ancestry choices. This part of the game was great. It never came up during actual play, but we also thought the death mechanic was cool.

But then the more we engaged with the mechanics, the less fun we had. First, we didn't like that a single roll involved so many moving parts. It wasn't too bad outside the combat because rolls were far and few between. But during combat, it really got in the way and it was not fun. We didn't like the having all the meta-currencies—the action tokens were by far the most annoying, though we weren't fans of armor slots either. And speaking of armor, damage resolution mechanic was a huge miss for us. Finally, we didn't like that GM rolled a different die than the players—it felt "unfair" and kind made us feel like the GM was not one of the players.

Individually, I personally disliked the weapons table—the choices were overwhelming and the damage resolution mechanic made it feel like weapon choices were arbitrary. I also have some gripes about the way money and distance is handled. Overall, I felt like there was so much jargon (e.g. "minor damage" instead of just "lose 1 hp," different words to describe different denominations of money, etc.)

Finally, this last bit doesn't reflect on the game itself but it really soured my playtest experience—there were some unpleasant experiences with other playtesters on-line. I was gaslighted for preferring to have a turn order, talked down for pointing out the complexity in mathematically modeling weapon damage, and was essentially told to shut up about weird edge cases because "they will work it out" or whoever is running the game can figure it out or "it'll never happen."

Anyway, I do hope that the final version of the game is well received. I'd be curious to see how different the final version is compared to the version I played.
 

I am saying that EVERYONE, not just the CR fanboys, like yourself, should be able to give their opinions of a game, good or bad.
What is your opinion of the game?

That is the problem with the hype, we don't know the quality of DH (besides the beta), as it's not out yet. As I said, the quality of 'B', the board games from DP, is rated mediocre to average at best. But people are acting like DH is the best thing since sliced bread.
So do you have an opinion about the game, or not?
 

So do you have an opinion about the game, or not?
I know reading can be hard... But oh well...

I think the rules are 'interesting', but I don't see me playing it or my group wanting to play it. What people do with Barbies and shoes, before ending up in the ER is 'interesting', but also not for me... ;)

I want to compare it to D&D 4e, it was mechanically very good, but it lacked something else because they tried to throw everything in, but the kitchen sink, while trying to follow the WoW hype. I wanted to play it, our group wanted to play it, because it was D&D and the rules looked 'interesting'. But we never did because it lacked 'something'. So you can create a mechnically strong game with a great name attached to it and still lose your first position in the market. People played 4e of course, but people also recently mentioned that in 2019 there were still sealed unsold copies of 4e stuff lying around in game stores...

Interesting mechanics tickels a part of my brain, but that's not enough to dive into it. It's a combination of multiple things, which includes mechanics, fluff, art, presentation, etc. And DH is, from what I've seen of it, and listened too, not what I find interesting. There are many such systems. The difference being that DH is made by DP, which is owned and promoted by CR. Which means that everyone is shoving it in my face, YouTubers, news posts, etc. And then you expect to 'just move along' and shut up when I don't like it? I'm Dutch, complaining is in our nature! ;)

And I don't want others to get dragged along in with the marketing/fan hype. Be objective about the product, and you can't really do that until there's a production model. The beta might get you very excited, if so, that's great! Others didn't get excited from the beta or the hype and why aren't they allowed to share their view?
 

And I don't want others to get dragged along in with the marketing/fan hype. Be objective about the product, and you can't really do that until there's a production model. The beta might get you very excited, if so, that's great! Others didn't get excited from the beta or the hype and why aren't they allowed to share their view?
Just as a point of order, no one told you not to share your views. You came in and told people not to share there's, and here you are doing it again: telling people how to feel about a thing based on your very specific set of criteria. It's rude.

Frankly, I don't need a "production model" to have an opinion about an RPG. That might be true if it was a live service video game, because how it was monetized would actually matter, but with an RPG i am fully capable of buying it once and using it forever. Future support does not figure into it.
 

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