New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed

Perkins and Crawford are both working on campaign-focused projects.
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Daggerheart has ambitious plans for the upcoming months, with several major partnerships announced and a new Kickstarter planned for later this year. Today, Darrington Press announced that it would be Kickstarting Class Packs for Daggerheart, a class-based product that contains everything you need to play a specific class. The 76-card packs contain ancestry cards, community cards, subclass cards, and all cards from each of a class's two domains. Also included for Kickstarter backers is a digital PDF of the Daggerheart Core Rulebook.

Also announced were several new collaborations and campaign expansions from the game. A campaign frame focused of romantasy will be released in 2026, focused on the Exandria in-world book Tusk Love. Also announced were collaborations with Legends of Avantris, Dungeons and Daddies, and Bonus Action, all of whom will produce Actual Plays using Daggerheart as a game system.

Darrington Press also announced that Jeremy Crawford, Chris Perkins, and Twogether Studios are all working on new campaign products for the game. Crawford is leading the design of a "devilishly scary" campaign setting (which will be fully fleshed out unlike a campaign frame), while Perkins is building a series of adventures that will span multiple campaign frames and connect into a larger arc. Details about Keith Baker and Jenn Ellis's world was not revealed, but it would feature new player options as part of the "brand-new world."

 

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Christian Hoffer

Christian Hoffer


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Crawford was one of the leading designers of Eberron: Rising From the Last War
Presumably only in mechanical content, though, because the setting is not hugely changed from previous versions, and what changes there are, are definitely Keith Baker because Keith Baker was giving out ongoing commentary about the setting and how he was developing it, and it's Keith Baker's setting (of course Keith Baker is also making a Daggerheart setting!).

So yeah, I think we can be very certain he didn't meaningfully design anything at about the lore part of Eberron. He's certainly never claimed otherwise.

He's never worked on a original setting book that got published for 5E (he did lead on Ravnica, and I don't know how much that's changed/expanded from the MtG standard - at least somewhat I would assume). But we know there have been like, what, at least 4, possibly, far, far, more original settings that got somewhere between a very serious pitch and "wrote most of the book" before WotC canned them, so he might well have done some proportion of those. Back in 4E he was behind the Neverwinter campaign setting.

Also he created his own fully original setting for Blue Rose, which a sort of synthesis/pastiche of what was then called "Romantic Fantasy" (not to be confused with Romantasy which is an entirely different genre with largely different tropes and very different vibes). Including putting out a detailed setting book, World of Aldea.

So credit where credit's due but let's not credit him with a setting that is close to 100% Keith Baker. I don't see him having a huge problem writing a setting book - he's not got a long history of cool original settings, but hey, most designers don't until they do, y'know? Even Zeb Cook had never done an original setting until Oriental Adventures, and then came out with the hugely original Taladas and Planescape.
 

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