Daggerheart Core Set Covers Revealed

daggerheart core rulebook hed.png
Darrington Press has revealed the covers for both the standard and limited-edition Daggerheart Core Sets. The new TTRPG, designed by Critical Role's game publishing arm, will feature a standard cover by Mat Wilma and a limited edition cover by Dominik Mayer. Both Core Sets will contain the books and cards needed to play the new TTRPG, with the limited edition also containing a GM Screen, dice set, and tokens. You can check out both covers (the limited edition is first, followed by the standard cover) below:

DH - Lmtd - Rulebook.png

DH - Stnd - Book Alone.png


Daggerheart is a new high-fantasy TTRPG that is drawing attention due to its connection with Critical Role. The game uses 2D12s to make checks, with one die designated as the "Hope Die" and the other designated as the "Fear Die." While the two dice results are added together to determine checks result, the higher die also designates whether a roll is made "with hope" or "with fear," which adds narrative consequences to the roll. Players are also encouraged to take active part in worldbuilding, providing descriptions of their surroundings, NPCs, and other details instead of relying on the GM to fill in the blanks.

Daggerheart will be released in 2025.
 

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Christian Hoffer

Christian Hoffer


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are you really worrying / is it really about the character’s hopes and fears though? I saw this more as gradual levels of success at whatever you attempted.
I've always considered it being even more meta. If the game is seen as a story, it's the reader of the story that hopes and fears for certain outcomes.
 

I've always considered it being even more meta. If the game is seen as a story, it's the reader of the story that hopes and fears for certain outcomes.
that is very meta, I assume it is because of the metacurrency the player or DM gets to spend on future challenges.

Even that does not make it about the hopes and fears of the character however, so I just focused on the degrees of success in my initial reply. Could as well be light and dark / luck and misfortune
 

1) The Great d20 is not pleased. Although, the d12 is an older god (born 12/12/1212).
2) The Daggerheart Basics video makes the game look like more of an MMHRPG than TTRPG. (In Matt Mercer's Hand)
3) Thank the gods it's not another 5RD product. And the OP is missing a couple of articles.
 

Played at GenCon. I did not like the whole Fear/Hope system. I was not alone at our table thinking this as well. Went to their booth and heard another person telling them how much they didnt like the system. I am sure there will be Critical Roll fanboys that will buy it no matter what, and maybe some people will like the new system, just not my cup of tea.
What didn't you like about Hope/Fear (besides the Star Warsy connotation)? Do those bennies pile up, or do they get used as fast as they come in?
 




I kind of dig the deluxe cover (not a fan of the frog, though, on either cover). The standard cover I do not like at all.

But it's a moot point for me anyway, not going to buy the game. I really don't like what CR is doing (and has been doing for a long time) vis-à-vis currency conversion on their sales-pages.
 


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