Daggerheart Release Date Revealed

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Daggerheart will be coming out on May 20th. Today, Darrington Press, the games publishing arm of Critical Role, announced that its upcoming TTRPG would come out on May 20th. The game will first release at local game stores, followed by a wider release at all stores that games are sold (i.e. book stores) on June 3rd.

Daggerheart is built around a Duality Dice system that uses 2d12 (one designated as the Hope die, and the other designated as the Fear die). On checks, players roll both dice and add the results to determine the ultimate success or failure of a roll, with the higher die result representing either a positive or negative narrative twist both in and out of combat. The game also uses a character sheet that includes overlays and cards to show character abilities.

While Daggerheart is a high fantasy TTRPG, the game also includes campaign frames that provide specific worlds to encounter and adds additional rules based on the type of story being told. The core rulebook will include six campaign frames, including Beast Feast, a "cozy cooking and dungeoneering campaign frame" clearly inspired by Delicious in Dungeon and a post-apocalyptic world of technological wonders called Motherboard.
 

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Christian Hoffer

Christian Hoffer




When I look at Darrington Press, I see average to 'Meh!' board games from them on BGG. When I look at their 5e product "Tal’Dorei Campaign Setting Reborn", with 4 reviews on DTRPG and 80 globally with Amazon, sure they score high, but not a large enough pool of reviews to get anything resembling a balanced view. For something that's out for almost 2 years, that ain't great imho.

Another generic fantasy system in this market, the only advantage is that they have the Critical Role name behind them and that gives me Exploding Kitten vibes. A hype sold on fans of the makers, while being a 'Meh!' game at best. I don't get the impression that Tales of the Valiant, DC20, etc. are doing all that well either, I don't see that improving for Daggerheart. If it has fans, great! I really hope for you that it's well supported for you. But I don't see myself ever buying that (except maybe a whole collection in a Bundle of Holding or Humble Bundle for cheap).

If I want some generic Fanatasy I'll just go with D&D 5e or Pathfinder 2e. If I want something with a certain flavour, The Dark Eye 5e or WFRP4e. If I want something unique Blades in the Dark or Spire/Heart. If I want to look outside of that, Vampire 20th, Ars Magica 5e, Shadowrun (5e or Anarchy), Mothership, Kids on Bikes, etc. And then there is a whole slew of games that look interesting, but don't know if I would even want to play, pretty much the whole Free League catalog, Paranoia, Wildsea, Exalted, Delta Green, Lancer, a whole slew of 40k RPGs, Torg, etc.

I see to many people that jump on these projects because they either hate WotC (which is ironic as these companies became big due to WotC and D&D) or they want a better/perfect system (a perfect system will never exist, at best one that suits you better). I keep getting xkcd 927 fibes (Standards), developing a new 'universal standard'... ;)

Even if it is mechanically strong, D&D 4e has shown us that you can't sustain your product on just name and strong mechanics. I would be curious how this will be supported 2 years, 5 years and 10 years into the future. Something like Fantasy Age has gotten a second edition, and still being supported after almost 10 years.
 


Do we know if Exandria will be one of the six campaign frames? It seems likely to me given how Campaign 3 recently ended, and to say it without spoilers, seems to be pushing the game away from the classic D&D framework...
 



When I look at Darrington Press, I see average to 'Meh!' board games from them on BGG. When I look at their 5e product "Tal’Dorei Campaign Setting Reborn", with 4 reviews on DTRPG and 80 globally with Amazon, sure they score high, but not a large enough pool of reviews to get anything resembling a balanced view. For something that's out for almost 2 years, that ain't great imho.

Another generic fantasy system in this market, the only advantage is that they have the Critical Role name behind them and that gives me Exploding Kitten vibes. A hype sold on fans of the makers, while being a 'Meh!' game at best. I don't get the impression that Tales of the Valiant, DC20, etc. are doing all that well either, I don't see that improving for Daggerheart. If it has fans, great! I really hope for you that it's well supported for you. But I don't see myself ever buying that (except maybe a whole collection in a Bundle of Holding or Humble Bundle for cheap).

If I want some generic Fanatasy I'll just go with D&D 5e or Pathfinder 2e. If I want something with a certain flavour, The Dark Eye 5e or WFRP4e. If I want something unique Blades in the Dark or Spire/Heart. If I want to look outside of that, Vampire 20th, Ars Magica 5e, Shadowrun (5e or Anarchy), Mothership, Kids on Bikes, etc. And then there is a whole slew of games that look interesting, but don't know if I would even want to play, pretty much the whole Free League catalog, Paranoia, Wildsea, Exalted, Delta Green, Lancer, a whole slew of 40k RPGs, Torg, etc.

I see to many people that jump on these projects because they either hate WotC (which is ironic as these companies became big due to WotC and D&D) or they want a better/perfect system (a perfect system will never exist, at best one that suits you better). I keep getting xkcd 927 fibes (Standards), developing a new 'universal standard'... ;)

Even if it is mechanically strong, D&D 4e has shown us that you can't sustain your product on just name and strong mechanics. I would be curious how this will be supported 2 years, 5 years and 10 years into the future. Something like Fantasy Age has gotten a second edition, and still being supported after almost 10 years.
I'm not sure I understand the point of the hostility here. Of course, you don't have to be excited for it, but why bother trying to throw cold water on those that are?
 

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