Daggerheart Release Date Revealed

daggerheart release date.png


Daggerheart will be coming out on May 20th. Today, Darrington Press, the games publishing arm of Critical Role, announced that its upcoming TTRPG would come out on May 20th. The game will first release at local game stores, followed by a wider release at all stores that games are sold (i.e. book stores) on June 3rd.

Daggerheart is built around a Duality Dice system that uses 2d12 (one designated as the Hope die, and the other designated as the Fear die). On checks, players roll both dice and add the results to determine the ultimate success or failure of a roll, with the higher die result representing either a positive or negative narrative twist both in and out of combat. The game also uses a character sheet that includes overlays and cards to show character abilities.

While Daggerheart is a high fantasy TTRPG, the game also includes campaign frames that provide specific worlds to encounter and adds additional rules based on the type of story being told. The core rulebook will include six campaign frames, including Beast Feast, a "cozy cooking and dungeoneering campaign frame" clearly inspired by Delicious in Dungeon and a post-apocalyptic world of technological wonders called Motherboard.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad


In theory a simpler system would be better so the cast won't stumble on mechanics as much, especially at higher levels.
Sure, but their goal isn't to be good at the game, it is to be entertaining while they play it and encourage engagement on their socials when they aren't playing it. I kind of feel like not knowing the rules helps with those goals.
 

I think most of it is people pissed at the idea that the show they watch might change to a different game and they don't want to spend the money and time to learn a new one.

I guess my question for them (which I know is probably unanswerable) is how much money do you have spend to learn a new game?

Time, sure. But for the casual viewer, just being excited when the players shout "Critical!" instead of "Natural 20!" would seem to be enough. It's not like Matt is not going to ask "How do you want to do this?" ever again, and viewers will know what that means.

I suppose that there will be elements of system mastery that might take a little bit to land, but I think most of it won't be too different at all, and I hope that those who start "hate watching" Exandria in Daggerheart might realize that learning a new system isn't that hard at all.

I think that, sure, if Campaign 4 is Daggerheart, then some people will drop off, but all lot will come back, and more diversity in the space of actual plays is a good thing. But if they keep only testing the waters, they'll never hit that critical mass of "hey, watching these nerdy-ass voice actors play another game is still fun!" that a big release like Daggerheart needs.
 

Related Articles

Remove ads

Remove ads

Top